kerlon_kersk
Activity
02/07/2023
- 04:44 PM Kerbal Space Program Bug #28698 (New): Neigbor vessel in point of changing planet deals self changing trajectory
- If you have 2+ vessels near in space in point when you change planet orbit (for example Ike->Duna Duna->Ike), the sec...
02/04/2023
- 10:27 PM Kerbal Space Program Bug #28697 (New): Drag glitch. All parts in line creates a HUGE own drag. Aerodynamic fully lame
- Stuctural Tube T-50, Faring AE-FF5 , Plate for engine EP-50 connected in line but each part creates own drag. Its so ...
02/03/2023
- 08:16 PM Kerbal Space Program Bug #28696 (New): Big Drill has a same rate as a small drill afteer the last update
- After the last update, the big drill has a same rate as a small drill. Just /10 times less.
Maximum rate - 1.5 per s...
01/26/2023
- 12:54 AM Kerbal Space Program Bug #28695 (New): Radial mount BZ-52. Self shifting
- When radial mount BZ-52 is a main part for attaching to other vessel - it shifts after launch or save as block. See s...
01/19/2023
- 02:51 PM Kerbal Space Program Bug #28690 (New): Docking port rotation disabled by warp
- New feature are raw and fully useless. Warp or switching between vehicles physicaly disables changed angle of docked ...
01/18/2023
- 09:43 PM Kerbal Space Program Bug #28689 (New): Parts has random self rotation after adding one vehicle (Block) into rocket in building, and then stuck
- I did miner, then save it as a block.
After adding in rocket, some parts rotates.
And after launch rotation in this... - 07:36 PM Kerbal Space Program Bug #28688 (New): Rotation docked ports 15+8 angle makes detach docking port from vehicle
- Rotation docked ports 15+8 angle makes detach docking port from vehicle. Its not undocking, the port comes off.
1....
01/08/2023
- 08:11 PM Kerbal Space Program Bug #28684 (New): Fast swithcing between vehicles on minmus - uncontrolled trash with selfdestruction
- Oldest disqusting bug, i remember this since beta.
Way to reproduce:
1) have few vehicles in 1km distance on pl...
01/07/2023
- 03:16 PM Kerbal Space Program Bug #28683 (New): Structural panels symmetry with connections to points doesnt work
- When i trying to attach structural pannels to each other symmetry doesnt work with attaching to points
1st screens... - 02:51 PM Kerbal Space Program Bug #28682 (New): Adapters revers connections
- In connecting -<= all parts connected, but in connecting =>- only one part connected to adapter. I did use struts as ...
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