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IgorZ

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08/14/2021

11:56 PM Kerbal Space Program Bug #28036: Game hangs if duplicated mods are detected
gotmachine wrote:
> Note that contrary to IgorZ comment, the error doesn't happen consistently, it is dependent on t...

07/10/2021

09:29 AM Kerbal Space Program Bug #28249 (New): Duplicated strings in the localization file(s)
Some string are doubled in the localization configs with just minor difference in the value. Based on the `en-us` loc...

06/26/2021

09:29 AM Kerbal Space Program Bug #28036: Game hangs if duplicated mods are detected
FYI. Such mods like KIS and KAS cannot be be used in KSP 1.12 anymore due to this bug. And this is not the only mods ...
12:50 AM Kerbal Space Program Bug #28036: Game hangs if duplicated mods are detected
Clarified. In order to trigger this bug there should be two pairs of the duplicated mods. I.e. make a duplication of ...

06/25/2021

08:24 AM Kerbal Space Program Bug #28036 (New): Game hangs if duplicated mods are detected
Steps to reproduce:
1. Have ANY DLL be existing twice within the `GameData` folder. E.g. you may copy `ModuleManager...

11/30/2016

06:50 AM Kerbal Space Program Bug #13338: No collider on a broken Gigantor XL Solar Array part
Alos see the following video for the reproduce steps: https://www.youtube.com/watch?v=QlmzOl05OfE (it's recored in 1....
06:46 AM Kerbal Space Program Bug #13338 (Confirmed): No collider on a broken Gigantor XL Solar Array part
When "Gigantor XL Solar Array" part gets broken for any reason the panel pieces flow away but the base left intact on...

10/28/2016

07:21 AM Kerbal Space Program Feedback #13132: Feature request: An event to notify about a save action about to start
The correct category is "Plugins\Add-ons". Sorry.
07:13 AM Kerbal Space Program Feedback #13132 (New): Feature request: An event to notify about a save action about to start
Some parts from custom mods may need to update part's data when game is being saved. Problem of existing @OnSave@ met...

09/15/2016

06:26 AM Kerbal Space Program Bug #11494 (New): Non-public fields annotated with [KSPField] don't get loaded
If a configurable field is not public it doesn't get populated on part load....

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