IgorZ
- Email: [email protected]
- Registered on: 12/30/2015
- Last connection: 08/14/2021
Issues
- Assigned issues: 0
- Reported issues: 13
Activity
08/14/2021
- 11:56 PM Kerbal Space Program Bug #28036: Game hangs if duplicated mods are detected
- gotmachine wrote:
> Note that contrary to IgorZ comment, the error doesn't happen consistently, it is dependent on t...
07/10/2021
- 09:29 AM Kerbal Space Program Bug #28249 (New): Duplicated strings in the localization file(s)
- Some string are doubled in the localization configs with just minor difference in the value. Based on the `en-us` loc...
06/26/2021
- 09:29 AM Kerbal Space Program Bug #28036: Game hangs if duplicated mods are detected
- FYI. Such mods like KIS and KAS cannot be be used in KSP 1.12 anymore due to this bug. And this is not the only mods ...
- 12:50 AM Kerbal Space Program Bug #28036: Game hangs if duplicated mods are detected
- Clarified. In order to trigger this bug there should be two pairs of the duplicated mods. I.e. make a duplication of ...
06/25/2021
- 08:24 AM Kerbal Space Program Bug #28036 (New): Game hangs if duplicated mods are detected
- Steps to reproduce:
1. Have ANY DLL be existing twice within the `GameData` folder. E.g. you may copy `ModuleManager...
11/30/2016
- 06:50 AM Kerbal Space Program Bug #13338: No collider on a broken Gigantor XL Solar Array part
- Alos see the following video for the reproduce steps: https://www.youtube.com/watch?v=QlmzOl05OfE (it's recored in 1....
- 06:46 AM Kerbal Space Program Bug #13338 (Confirmed): No collider on a broken Gigantor XL Solar Array part
- When "Gigantor XL Solar Array" part gets broken for any reason the panel pieces flow away but the base left intact on...
10/28/2016
- 07:21 AM Kerbal Space Program Feedback #13132: Feature request: An event to notify about a save action about to start
- The correct category is "Plugins\Add-ons". Sorry.
- 07:13 AM Kerbal Space Program Feedback #13132 (New): Feature request: An event to notify about a save action about to start
- Some parts from custom mods may need to update part's data when game is being saved. Problem of existing @OnSave@ met...
09/15/2016
- 06:26 AM Kerbal Space Program Bug #11494 (New): Non-public fields annotated with [KSPField] don't get loaded
- If a configurable field is not public it doesn't get populated on part load....
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