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DMagic

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10/18/2019

05:51 PM Kerbal Space Program Bug #23950 (Need More Info): Low quality terrain textures after cheating into orbit
When using the cheat menu to set a vessel into orbit of a celestial body with updated terrain shaders the terrain tex...

08/22/2019

10:43 PM Kerbal Space Program Feedback #20242 (Resolved): Allow disabling of VesselDeltaV and deltaV related methods.

10/19/2018

07:47 PM Kerbal Space Program Bug #20256 (Closed): Lag spike when updating map view nodes
Basically any time the map view orbit nodes are changes or added there is a momentary spike in performance where the ...

10/18/2018

01:32 PM Kerbal Space Program Feedback #20242 (Closed): Allow disabling of VesselDeltaV and deltaV related methods.
It is unlikely that mods which calculate deltaV will convert to using the stock system. So it would be nice if the st...

07/27/2018

12:30 AM Kerbal Space Program Bug #19274 (Resolved): KSP freezes when pressing the Esc key to exit the Settings menu
Seems fine now, no more freezing.

06/21/2018

09:47 PM Kerbal Space Program Bug #19274 (Closed): KSP freezes when pressing the Esc key to exit the Settings menu
The game will completely freeze after opening the Settings menu then pressing Esc to close it.
To replicate:
1. S...

05/04/2016

08:23 PM Kerbal Space Program Bug #9676: Bug with 3 or more Mod KSPedia asset bundles
On further testing it seems that this only occurs when the squadcore asset bundle is listed as a dependency for the n...

05/03/2016

08:46 PM Kerbal Space Program Bug #9676: Bug with 3 or more Mod KSPedia asset bundles
Also, I made two quick dummy KSPedia entries, each with a few pages from the SCANsat entry. The names and titles are ...
08:43 PM Kerbal Space Program Bug #9676 (Confirmed): Bug with 3 or more Mod KSPedia asset bundles
I am seeing the same.
I also noticed that any two additional KSPedia entries produced the warning message shown ab...

08/21/2015

12:23 AM Kerbal Space Program Bug #5337 (Closed): Error in Part.OnDestroy method
The Part.OnDestroy method seems to have a C# error. Under certain conditions a UnityEngine.Collider List is modified ...

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