Lag spike when updating map view nodes
Basically any time the map view orbit nodes are changes or added there is a momentary spike in performance where the game appears to freeze for a moment. This is presumably more noticeable on less powerful machines.
This can be recreated by putting a vessel in orbit, then making a maneuver node, or targeting another vessel, or planet, or generating an encounter while editing a maneuver node. Anything that adds something like the closest encounter map node icons, or generates another orbit line like adding a maneuver node.
This behavior is not present in KSP 1.4.5.
#1 Updated by arnermd over 2 years ago
Whenever I am setting up a maneuver node there is really bad lag (2-3 seconds) when the maneuver detects an encounter. If there is no encounter detected, things projected trajectory changes are smooth, once the encounter is detected everything freezes for a few seconds and then jumps ahead, once the encounter is displayed things are smooth again until the encounter ends and another lag. This also occurs when I am executing the maneuver and my current trajectory detects an encounter. Very annoying when trying to plan and execute precise maneuvers!
- Career mode, mid game, was fine before upgrade to 1.5
- I do have one mod installed "For Science", that's it
- I started a fresh new career mode game and there was no lag with the new game, lag still present with the "in process" game.