TrackerCategories » History » Version 2
TriggerAu, 09/06/2015 12:30 AM
1 | 1 | TriggerAu | h1. Tracker Categories |
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2 | 1 | TriggerAu | |
3 | 1 | TriggerAu | Some advice and examples on what to aim for when logging to categories. Dont stress if you aren't exactly sure - just go for the closest approximation and we can work together to get it right |
4 | 1 | TriggerAu | |
5 | 1 | TriggerAu | |_{background:#999}.Category|_{background:#999}.Description/Examples| |
6 | 1 | TriggerAu | |_.Action Groups|Issues relating to Action Groups - Config, Activating, etc| |
7 | 1 | TriggerAu | |_.Aerodynamics|All things Aero - Drag, Lift| |
8 | 1 | TriggerAu | |_.App Launcher|The in game App toolbar and applications| |
9 | 1 | TriggerAu | |_.Application|Global Application Issues - Startup, Closing| |
10 | 1 | TriggerAu | |_.Audio|Sound levels, missing audio, sound effect issues - Engine Noise, Explosions, etc| |
11 | 1 | TriggerAu | |_.Balance|How the game balances for a player| |
12 | 1 | TriggerAu | |_.Biomes|Science Biomes and related issues| |
13 | 1 | TriggerAu | |_.Bug Tracker[1]|Issues with the BugTracker - there is a private Tracker for this that the public issues can be duped to| |
14 | 1 | TriggerAu | |_.Buildings|All Building including Runway, Launchpad, etc| |
15 | 1 | TriggerAu | |_.Camera|Camera modes not tracking properly, getting stuck in weird positions| |
16 | 1 | TriggerAu | |_.Contracts|Contract parameters, rewards, behaviour and everything in between| |
17 | 1 | TriggerAu | |_.Controls|All things to do with Controlling the vessel| |
18 | 1 | TriggerAu | |_.Crew Management|Kerbal loadout, Moving Crew| |
19 | 1 | TriggerAu | |_.Debug Tools|All things Debug related| |
20 | 1 | TriggerAu | |_.Docking|Issues related to when two vessels become one, or one vessel becomes 2 (note: not through random explosion)| |
21 | 1 | TriggerAu | |_.Editor|Reports relating to the build scenes| |
22 | 1 | TriggerAu | |_.EVA|When Kerbals Escape| |
23 | 1 | TriggerAu | |_.File System|Folder/File issue and permissions| |
24 | 1 | TriggerAu | |_.Flags|Flags on Games, Missions, Flagpoles, Parts and Kerbals| |
25 | 1 | TriggerAu | |_.Gameplay|You know Gameplay - how much Fun is it| |
26 | 1 | TriggerAu | |_.Graphics|Texturing, Scaling, Pixelation, shadow acne, Engine Smoke, Engine Flame, Explosions, etc| |
27 | 1 | TriggerAu | |_.Input Devices|All things related to Joysticks, 6DOF devices and related items| |
28 | 1 | TriggerAu | |_.IVA|Internal views in game| |
29 | 1 | TriggerAu | |_.Kerbal Experience|The Experience system that tracks Kerbal achievements and grants them star ratings| |
30 | 1 | TriggerAu | |_.Kerbals|Models, Crew Camera's| |
31 | 1 | TriggerAu | |_.Launcher|The Game Launcher that runs outside of KSP| |
32 | 1 | TriggerAu | |_.Parts|All things related to Specific Parts| |
33 | 1 | TriggerAu | |_.Physics|The affects of physics on other bodies in the game| |
34 | 1 | TriggerAu | |_.Planets|Issues affetcing specific planets - orbits, location, rotation...| |
35 | 1 | TriggerAu | |_.Plugins/Add-Ons|All things relating to game additions - both SQuad and Mod community| |
36 | 1 | TriggerAu | |_.Research & Development|R&D scenario and associated assets| |
37 | 1 | TriggerAu | |_.Resources|Mining, scanning and conversion| |
38 | 1 | TriggerAu | |_.Scenarios|Precanned game scenarios| |
39 | 1 | TriggerAu | |_.Science|Generating and Consuming Science| |
40 | 1 | TriggerAu | |_.Settings|The setting, using and behaviour of game settings| |
41 | 1 | TriggerAu | |_.Spelling/Grammar|Use this for logging text and language issues| |
42 | 1 | TriggerAu | |_.Strategies|Issues related to the Strategies available through the Admin building| |
43 | 1 | TriggerAu | |_.Tech Tree|Layout, part placement, costs and other Tech Tree related items in the R&D Building| |
44 | 1 | TriggerAu | |_.Terrain|Ground Models, Gaps in planets, Ground Scatter, Easter Eggs and all such good stuff| |
45 | 1 | TriggerAu | |_.Tutorials|Playthrough | |
46 | 1 | TriggerAu | |_.UI|The interface on screen, text boxes, checkboxes, etc| |
47 | 1 | TriggerAu | |
48 | 1 | TriggerAu | fn1. Use this category along with "Not Applicable" version and the staff will process the issue. |