Bug #9707
Move Tool shift Tail Fin before try to move
100%
Description
When Tail Fin is attached and trying to move it with Move Tool then it is slightly shifted right after mouse down and before move it. This happens every time when mouse button down. Maybe this bug is similar to "LY-01 Fixed Landing Gear" that (I hope) is fixed in v1.1.2... But this time shift is much smaller.
Playing stock carreer mode without any Mods... Just to be ensure that game is playable. Perhaps there is some temporary way to fix it manually - without waiting for a new release? Thanks.
Related issues
History
#1 Updated by Navi1982 over 8 years ago
I've found that there is more parts that have same bug. The bug may be described like:
Some attached parts is slightly shifting every time when trying move them on click to any axis and snap can be active or not. The way to reproduce bug:- Attach one of the part listed below to some main part (fuselage or tank for example).
- With snap active or not - select MoveTool and click (select) on buged part. A three axis will appear.
- Then click on any axis but do not drag it. The part will snap to virtual grid with slightly shift but will be shifted much more to the center of parent part.
- Every time you'll click on any axis (without drag it) - the buged part will slightly shift to the center of parent part direction until it reaches the maximum limit at the opposite side of the parent part.
Below are the parts in the order they are discovered by me:
- LY-01 Fixed Landing Gear
- Tail Fin
- TT-70 Radial Decoupler
- TT18-A Launch Stability Enhancer
- to be continued.
#2 Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
#3 Updated by Perry_Apsis over 8 years ago
- File default.zip default.zip added
Easily reproduced. See attached save file, go to VAB and load "jumping part." Select offset tool and click on any one of the axes. This happens with snap on or off, but the behavior is slightly different. In case save file does not load:
new, clean 1.1.3 install
start ksp_x64 (haven't tried with 32-bit)
add mk1 command pod
add fl-t800 tank
add LY-01 radially to tank
press 2
click the arrow-head on any axis
#4 Updated by Perry_Apsis over 8 years ago
Perry_Apsis wrote:
Easily reproduced. See attached save file, go to VAB and load "jumping part." Select offset tool and click on any one of the axes. This happens with snap on or off, but the behavior is slightly different. In case save file does not load:
new, clean 1.1.3 install
start ksp_x64 (haven't tried with 32-bit)
add mk1 command pod
add fl-t800 tank
add LY-01 radially to tank
press 2
select LY-01
click the arrow-head on any axis
#5 Updated by Perry_Apsis over 8 years ago
- File KSP_log.zip KSP_log.zip added
Perry_Apsis wrote:
Perry_Apsis wrote:
Easily reproduced. See attached save file, go to VAB and load "jumping part." Select offset tool and click on any one of the axes. This happens with snap on or off, but the behavior is slightly different. In case save file does not load:
new, clean 1.1.3 install
start ksp_x64 (haven't tried with 32-bit)
add mk1 command pod
add fl-t800 tank
add LY-01 radially to tank
press 2
select LY-01
click the arrow-head on any axis
#6 Updated by Perry_Apsis over 8 years ago
- Status changed from Needs Clarification to Updated
- % Done changed from 0 to 10
#7 Updated by Navi1982 over 8 years ago
- Status changed from Updated to Confirmed
#8 Updated by sal_vager over 8 years ago
- Related to Bug #10200: Certain parts jump out of place when grabbed with the offset tool added
#9 Updated by smjjames over 8 years ago
- Related to Bug #11409: Clicking Offset Tool arrows in SPH causes part to jump added
#10 Updated by sal_vager about 8 years ago
- Status changed from Confirmed to Ready to Test
- % Done changed from 10 to 80
This should be improved, not perfect as you still have to disable angle snap to prevent parts snapping to the grid, but parts like the wheels will behave much better.
#11 Updated by Squelch over 7 years ago
- Status changed from Ready to Test to Resolved
- % Done changed from 80 to 100
#12 Updated by Squelch over 7 years ago
- Status changed from Resolved to Closed