Perry_Apsis
- Email: [email protected]
- Registered on: 07/18/2016
- Last connection: 10/07/2016
Issues
Activity
09/20/2016
- 12:43 AM Kerbal Space Program Bug #9850: Kerbonaut climb on ship and get stuck / explode / sometime gets killed
- Confirmed on both points. It's too funny to fix, and it has not been fixed in 1.2 build 1500.
08/09/2016
- 03:46 AM Kerbal Space Program Bug #9720: Fairing detaches before launch
- Okay, found the problem. When the craft loads, the wheels jerk downward, striking the inside of the fairing. Redrawin...
- 03:06 AM Kerbal Space Program Bug #9720 (Updated): Fairing detaches before launch
- In clean Win x64 1.1.3 there is a sudden sideways jerk when the craft is loaded on the pad. It's actually the camera ...
07/22/2016
- 01:35 AM Kerbal Space Program Bug #9698 (Updated): Rotated landing gear generates phantom forces
- _"Doctor! Doctor! It hurts when I do this!"
(smack!) "So don't do that!"_
Not certain if the behavior is precis...
07/21/2016
- 01:14 AM Kerbal Space Program Bug #9850 (Updated): Kerbonaut climb on ship and get stuck / explode / sometime gets killed
- Reproduced easily on clean 1.1.3.
07/20/2016
- 01:12 AM Kerbal Space Program Bug #9995 (Updated): Crew assignment dialog is not refreshed when merging a vessel
- 01:11 AM Kerbal Space Program Bug #9995: Crew assignment dialog is not refreshed when merging a vessel
- Confirmed in clean 1.1.3 install. If you merge the parts while in crew assignment mode, the "Parts with crew capacity...
- 12:53 AM Kerbal Space Program Bug #9803: CR-7 R.A.P.I.E.R engine: Staging issue
- Okay, after writing a long response I finally correctly read your post. It sounds like this is an issue you should br...
- 12:46 AM Kerbal Space Program Bug #9803: CR-7 R.A.P.I.E.R engine: Staging issue
- I tried reproducing this with a mk1 command pod with an air intake on top (I tried shock cone and small circular), an...
07/19/2016
- 03:05 AM Kerbal Space Program Bug #5513 (Resolved): Pod internal lights make marks on ship or terrain.
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