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Bug #9633

moving a maneuver node causes it to disappear into the future

Added by randawg about 8 years ago. Updated about 8 years ago.

Status:
Duplicate
Severity:
High
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
04/30/2016
% Done:

100%

Version:
Platform:
OSX
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Load the save game.

Go to space center. Control the Min3 mission.

See that the next step is to do a maneuver to circularize and match orbits.

Create a maneuver node near the apoapsis at Minimus to do this. Now move that maneuver back and forth a bit to adjust it. You will see it completely disappears, it has shot off into the future past the exit of the Minimus sphere of influence.

This is on OSX.

repbug.sfs (500 KB) repbug.sfs [email protected] randawg, 04/30/2016 09:51 PM

History

#1 Updated by randawg about 8 years ago

I should mention I am playing in 1920x1080 on a 5K Retina iMac. I am not in fullscreen, I am in windowed.

I had this problem initially with KerbalAlarmClock (3.6.1) installed, but I removed it and loaded the save game and it still happens.

#2 Updated by Pluto239 about 8 years ago

  • Status changed from New to Duplicate
  • % Done changed from 0 to 100

Related to "Bug #9597:"http://bugs.kerbalspaceprogram.com/issues/9597 Jumping Hyperbolic Maneuver Node

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