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Bug #6016

The sea "eats" or destroys naval vessels when entering physics range.

Added by Azimech over 8 years ago. Updated almost 8 years ago.

Status:
Updated
Severity:
Normal
Assignee:
-
Category:
Physics
Target version:
-
Start date:
12/09/2015
% Done:

10%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Tested on a vanilla install without any mods, I have a naval vessel at sea. When approaching it with another craft and entering physics range, it disappears with the status screen saying everyone on board was killed.

Also seen but not yet reproduced without mods (although I suspect the same mechanism is behind it): exploding in a violent manner. With unbreakable joints and no crash damage, I've even seen a 60.000 tons, 360 meter long aircraft carrier being launched a few clicks straight up into the sky.

Included is a saved game with my yacht at a few hundred clicks east of the KSC.

at sea.sfs (612 KB) at sea.sfs [email protected] Azimech, 12/09/2015 09:58 AM

History

#1 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#2 Updated by Azimech almost 8 years ago

  • Status changed from Needs Clarification to Updated
  • % Done changed from 0 to 10

The issue was resolved in the 1.1 test builds but has reappeared. NathanKell worked on it before.

The save file isn't fully compatible with 1.1.3, it loads only the active yacht and doesn't show the others. No error shown in the log. Apparently the way KSP handles water-based vehicles has taken a 180 degree turn.

I'll have to create a new scenario and save file.

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