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Bug #6011

Incorrect World Record report of leaving sun's gravity

Added by Anonymous almost 9 years ago. Updated over 8 years ago.

Status:
Needs Clarification
Severity:
Low
Assignee:
-
Category:
-
Target version:
-
Start date:
12/06/2015
% Done:

0%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I just got my first probe into solar orbit in a new game started under 1.0.5, and after I switched to a new launch, I noticed I had gotten a world record for escaping the sun's gravity. I checked back and my probe is still happily in solar orbit, slightly offset from Kerbin's, so I can't see anything I did to trigger this event.

Here's the relevant fragment of my save file:

Sun
            {
reached = 269823.649643943
Orbit {
completedUnmanned = 269824.649643943
vessel {
name = Test
flag = Squad/Flags/hexagonCircles
}
}
Escape {
completedUnmanned = 270087.351987799
}
Science {
completedUnmanned = 269995.105464304
vessel {
name = Test
flag = Squad/Flags/hexagonCircles
}
}
Flyby {
completedUnmanned = 269823.649643943
}
}

The probe, the only thing that's ever even gone outside the Mun's orbit, doesn't show that in its trip logger, though.

Log
                    {
flight = 0
0 = Flight,Kerbin
0 = Suborbit,Kerbin
0 = Escape,Kerbin
0 = Flyby,Sun
0 = Orbit,Sun
}

So I don't know what the game thinks escaped the sun's gravity, but it wasn't anything of mine...

persistent.sfs (323 KB) persistent.sfs [email protected] Anonymous, 12/08/2015 01:09 PM

History

#1 Updated by Squelch almost 9 years ago

  • Status changed from New to Need More Info

It certainly is a strange occurrence, and escaping the gravity well of the Sun is practically impossible in KSP.

Could you please confirm that you are not using any mods? Could you also upload the complete save file too?

#2 Updated by taniwha almost 9 years ago

I would like to add that there will never be a log entry for going outside Mun's orbit. Orbit height is mostly irrelevant: iKSP cares only about being suborbital (periapsis in the atmosphere or ground), orbital (periapsis above the atmosphere or ground, and apoapsis positive and within the body's sphere of influence), or escaping (apoapsis negative (hyperbolic) or outside the body's sphere of influence).

#3 Updated by Anonymous almost 9 years ago

OK, I'm uploading my persistent. I had a couple launches after the probe that went weird, but it should be mostly the same.

I do have a couple mods, but nothing major -- Module Manager, Active Texture Management, MechJeb, Surface Mounted Lights, and then I added Hyperedit while attempting to reproduce the event in a new game (which I couldn't).

#6 Updated by Squelch almost 9 years ago

  • Status changed from Need More Info to Confirmed
  • % Done changed from 0 to 10

Thanks for reporting this.

After some research, it has been found to be an existing issue that has already been logged internally. The reproduction is to set a craft on an escape trajectory for a particular SOI, and then switch away to another craft or KSC. The transition of the SOI while unfocused is what triggers the event. The actual implications of the result seem to be benign, but recent changes to the world firsts detection have made it more obvious as you observe.

This issue has been linked to the existing issue for dev attention.

#7 Updated by Anonymous almost 9 years ago

taniwha wrote:

I would like to add that there will never be a log entry for going outside Mun's orbit.

I know. I wasn't expecting a log for leaving the mun's orbit. I was saying nothing else I have has even gone beyond the mun, much less escaped from Kerbin's SOI. The "that" in the sentence was not referring to 'going beyond the mun' but rather 'escaping the sun', which was logged in the previous fragment. I was saying that no ship except that one had ever gone so far, and that ship didn't show the 'escaping the sun' log, which made me confused as to where it came from.

#8 Updated by Anonymous almost 9 years ago

Squelch wrote:

Thanks for reporting this.

After some research, it has been found to be an existing issue that has already been logged internally. The reproduction is to set a craft on an escape trajectory for a particular SOI, and then switch away to another craft or KSC.

It must not happen every time, because that's what I did while trying to reproduce it, but it didn't re-occur. Anyway, thanks, and glad you're already on top of it!

#10 Updated by TriggerAu over 8 years ago

  • Status changed from Confirmed to Needs Clarification
  • % Done changed from 10 to 0

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