Bug #5844
Spaceplane Hangar Issue
100%
Description
After designing any craft in the spaceplane hangar (even a single pod) I hit the 'Launch' button and the game hangs. Any kind of atmosferic flight with horizontal takeoff is imposible.
KSP version:
build id = 00861
2015.06.23 at 17:19:17 CEST
Branch: master
Version 1.0.4 (bought on steam)
Using Windows 7 Profesional Service Pack 1 64bit system
Intel Core i7-3770 CPU @ 3.4GHz 16GB Ram
Related issues
History
#1 Updated by sal_vager almost 9 years ago
- Status changed from New to Need More Info
- Severity changed from High to Low
This is not reproducible here.
Ensure you have unzipped KSP to a location where it is permitted to write files, not the desktop or Program Files, and that you have adequate hard drive space remaining.
Please provide your output_log.txt the next time this occurs.
#2 Updated by sim6mon almost 9 years ago
- File ksp_bug.mp4 ksp_bug.mp4 added
- File output_log.txt output_log.txt added
This occurs every time. Building planes is impossible.
Video of the 'hang' moment added - anything built makes the same result. Output_log provided.
#3 Updated by Squelch almost 9 years ago
I am unable to replicate this on a fresh install of 1.0.5.1028 with the supplied save. Could you please attempt to repeat the same steps with a sandbox game?
Looking at the log where this is failing, it seems that your name has an illegal filesystem character
IsolatedStorageException: Could not find a part of the path "D:\SteamLibrary\steamapps\common\Kerbal Space Program\saves\Sim^moN\Ships\SPH\Auto-Saved Ship.craft"
This is likely to cause issues in other titles. Could you please modify the name of the save and try again?
#6 Updated by Squelch almost 9 years ago
- Related to Bug #5055: "<" and ">" in vessel/flag name corrupts the save-file added
#8 Updated by Squelch almost 9 years ago
- Related to Bug #2513: Client locks up when creating a new save containing a "?" added
#9 Updated by Squelch almost 9 years ago
- Related to Bug #1778: IOException not caught for ship names containing "?" added
#14 Updated by sim6mon almost 9 years ago
I had no illegal filesystem characters in craft names but it turns out the 'SPH' folder was missing (somehow) and the game could not save the 'auto-saved ship.craft' file. I created the folder and everything seems to be working normaly. Thanks for the hints about the save.
#15 Updated by ared38 almost 9 years ago
- Status changed from Need More Info to Confirmed
- % Done changed from 0 to 10
New to this system so sorry if I messed this up. I saw the same problem, down to the SPH folder missing. Fixed by adding it manually. This is a very annoying bug.
#16 Updated by Squelch almost 9 years ago
- Status changed from Confirmed to Need More Info
- % Done changed from 10 to 0
ared38 wrote:
New to this system so sorry if I messed this up. I saw the same problem, down to the SPH folder missing. Fixed by adding it manually. This is a very annoying bug.
Under what circumstances did this occur please? Was it a brand new game, an imported game from another version? What steps would we need to take to reproduce this?
Could you also provide us with a log?
#17 Updated by TriggerAu over 8 years ago
- Status changed from Need More Info to Needs Clarification
#18 Updated by sal_vager about 8 years ago
- Status changed from Needs Clarification to Resolved
- % Done changed from 0 to 100
IsolatedStorageException: Could not find a part of the path "D:\SteamLibrary\steamapps\common\Kerbal Space Program\saves\Sim^moN\Ships\SPH\Auto-Saved Ship.craft".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
This was fixed, and the game will create the folder if it is missing.
#19 Updated by sal_vager about 8 years ago
- Status changed from Resolved to Ready to Test
- % Done changed from 100 to 80
#20 Updated by JPLRepo almost 8 years ago
- Status changed from Ready to Test to Closed
- % Done changed from 80 to 100