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Bug #5211

Camera gets stuck when a craft (not being the current one) with a claw attaches to the active vessel

Added by tirbelain over 9 years ago. Updated almost 9 years ago.

Status:
Duplicate
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
07/05/2015
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I just noticed this during a career-contract rescue mission but could also reproduce it in a newly started sandbox game.

The situation: I armed my rescue craft's claw, pointed the craft towards the rescuee and waited for the two crafts to connect. While waiting I switched over to the rescuee. When the claw attached, the camera switched its focus to Kerbin and was no longer controllable.
Additionally, the the newly connected craft experiences strange behavior. You cannot switch to it using the 'jump to next/previous ship' keys, it is not selectable in the map and accelerates in a strange way that looks similar to the behavior in Bug #2753.
Returning to the Space Center seems to restore normal behavior. Jumping back into the ship afterwards (via Tracking Station) does not show any more symptoms.

I attached the savegame with the new sandbox game (the quicksave has the situation prepared already, you just need to dock the two objects using the claw) and the craft file that was used in the savegame.
I am using the latest Steam version (1.0.4.861) of the game (btw. 1.0.4 is not selectable in the "version" drop down box for new issues). Actually I have a few mods installed (haystack, alarm clock, engineer redux and some visual modifications), but I don't think that that problem is related to the mods.

In case you want to use the (mod-polluted) savegame:
  1. load the sandbox game from the attached zip file
  2. load the quicksave and to to the one capsule in orbit
  3. arm the claw
  4. plot a course to grab the (engine & fuel tank) object, that is floating nearby with the claw
  5. before grabbing occurs, switch over to the object to grab
  6. as soon as the grabbing takes place, the described behavior starts

Instead of using the savegame, just use the Docking Bug Test.craft, launch it into orbit and perform the grabbing as described above.
Docking with the docking ports does not cause the problem. I checked that with the same setup.

In my original game, where I first discovered this problem, the game froze for several minutes but did not crash (at least not immediately). After the freezing stopped, I could continue playing for a short time and then it crashed. But that crash might be related to the mods I am using.
As soon as I have the time, I will try to reproduce it with an unmodded game.

sandbox.zip (24.2 KB) sandbox.zip [email protected] tirbelain, 07/05/2015 01:56 AM
sandbox_stock.zip (24.5 KB) sandbox_stock.zip [email protected] tirbelain, 07/05/2015 10:56 AM

Related issues

Related to Kerbal Space Program - Bug #5264: NPE caused by connecting active vessel to non-active vessel klawDuplicate07/24/2015

Is duplicate of Kerbal Space Program - Bug #2881: Controlling claw dockee throws NullReferenceException, hell kraken arisesClosed08/28/2014

History

#1 Updated by tirbelain over 9 years ago

I could reproduce it in Stock KSP just the same way as described. I started a new sandbox game and built the same craft from scratch.
The fastest way to reproduce it is just to load the quicksave from the sandbox_stock.zip and switch to the tank/engine object nearby. Then wait for the docking to happen.

#2 Updated by tirbelain over 9 years ago

The crashes did not occur in stock KSP, so those are definitely related to the mods and can be ignored.

#3 Updated by Squelch over 9 years ago

  • Related to Bug #5264: NPE caused by connecting active vessel to non-active vessel klaw added

#4 Updated by Squelch over 9 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#5 Updated by Squelch almost 9 years ago

  • Is duplicate of Bug #2881: Controlling claw dockee throws NullReferenceException, hell kraken arises added

#6 Updated by Squelch almost 9 years ago

  • Status changed from New to Duplicate
  • % Done changed from 0 to 100
  • Version changed from 1.0.2 to 1.0.4

This is a duplicate of #2881, and was fixed in version 1.0.5

Thanks for reporting.

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