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Bug #5149

Staging Faring Causes ship to become 'Landed'

Added by bigorangemachine almost 9 years ago. Updated almost 9 years ago.

Status:
Duplicate
Severity:
Normal
Assignee:
-
Category:
Parts
Target version:
-
Start date:
06/20/2015
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

For whatever reason, deploying my farings causes the ship to become 'landed' even while in orbit. Attached is Quicksave.

Ensure you are flying 'OS Prototype D'. Move Stage 2 to become Stage 3. Stage. (While Using Kerbal Engineer Redux) You'll see that you are now 'Landed'.

I have the mods:

  • Kerbal Alarm Clock
  • Transfer Window Planner
  • Trajectories
  • Stage Recovery
  • Muffler
  • Precise Node
  • Kerbal Engineer Redux
  • Flight Manager
quicksave #128.rar (403 KB) quicksave #128.rar bigorangemachine, 06/20/2015 08:46 PM
output_log.txt (862 KB) output_log.txt bigorangemachine, 06/21/2015 04:06 PM
quicksave #151.rar (423 KB) quicksave #151.rar bigorangemachine, 06/21/2015 04:09 PM

Related issues

Is duplicate of Kerbal Space Program - Bug #5028: Flying Craft appears as LandedClosed05/22/2015

History

#1 Updated by wcoenen almost 9 years ago

I believe Squad only accepts bug reports that can be reproduced without mods. In this case my first guess would be that the Flight Manager mod is responsible.

#2 Updated by TriggerAu almost 9 years ago

True, your best bet on this one is to post something in the modded support forum - http://forum.kerbalspaceprogram.com/forums/77-Support-%28modded-installs%29 - or if you can narrow it down to a specific mod then to post on that forum thread/code repo

#3 Updated by bigorangemachine almost 9 years ago

wcoenen wrote:

I believe Squad only accepts bug reports that can be reproduced without mods. In this case my first guess would be that the Flight Manager mod is responsible.

TriggerAu wrote:

True, your best bet on this one is to post something in the modded support forum - http://forum.kerbalspaceprogram.com/forums/77-Support-%28modded-installs%29 - or if you can narrow it down to a specific mod then to post on that forum thread/code repo

I uninstalled the mod and triggered the fairings and it still goes to landed. Are you suggesting the whole launch needs to happen without FRMS?

#4 Updated by bigorangemachine almost 9 years ago

I force quit this game.

Unpacking OS Prototype e -EMPTY

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

activating stage 3 - current stage: 4

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cargo Doors moving... (from 0, to 1)

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cargo Doors Stopped, Not Closed (1)

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[fairingSize2]: Activated

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[02:51:59]: Liftoff!!

#5 Updated by TriggerAu almost 9 years ago

bigorangemachine wrote:

TriggerAu wrote:

True, your best bet on this one is to post something in the modded support forum - http://forum.kerbalspaceprogram.com/forums/77-Support-%28modded-installs%29 - or if you can narrow it down to a specific mod then to post on that forum thread/code repo

More suggesting trying it in stock (and in 1.0.3 now that thats released) and if it does happen in stock - update this with a copy of the craft file and the log. If it only happens when mods are involved then post a thread in the forum

#6 Updated by bigorangemachine almost 9 years ago

Update:

Uninstalled FRMS. Confirmed not FRMS. Same craft though will keep an eye on it.

#7 Updated by Squelch almost 9 years ago

  • Status changed from New to Duplicate
  • % Done changed from 0 to 100

#8 Updated by Squelch almost 9 years ago

  • Is duplicate of Bug #5028: Flying Craft appears as Landed added

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