Bug #5149
Staging Faring Causes ship to become 'Landed'
100%
Description
For whatever reason, deploying my farings causes the ship to become 'landed' even while in orbit. Attached is Quicksave.
Ensure you are flying 'OS Prototype D'. Move Stage 2 to become Stage 3. Stage. (While Using Kerbal Engineer Redux) You'll see that you are now 'Landed'.
I have the mods:
- Kerbal Alarm Clock
- Transfer Window Planner
- Trajectories
- Stage Recovery
- Muffler
- Precise Node
- Kerbal Engineer Redux
- Flight Manager
Related issues
History
#1 Updated by wcoenen over 9 years ago
I believe Squad only accepts bug reports that can be reproduced without mods. In this case my first guess would be that the Flight Manager mod is responsible.
#2 Updated by TriggerAu over 9 years ago
True, your best bet on this one is to post something in the modded support forum - http://forum.kerbalspaceprogram.com/forums/77-Support-%28modded-installs%29 - or if you can narrow it down to a specific mod then to post on that forum thread/code repo
#3 Updated by bigorangemachine over 9 years ago
wcoenen wrote:
I believe Squad only accepts bug reports that can be reproduced without mods. In this case my first guess would be that the Flight Manager mod is responsible.
TriggerAu wrote:
True, your best bet on this one is to post something in the modded support forum - http://forum.kerbalspaceprogram.com/forums/77-Support-%28modded-installs%29 - or if you can narrow it down to a specific mod then to post on that forum thread/code repo
I uninstalled the mod and triggered the fairings and it still goes to landed. Are you suggesting the whole launch needs to happen without FRMS?
#4 Updated by bigorangemachine over 9 years ago
- File output_log.txt output_log.txt added
- File quicksave #151.rar quicksave #151.rar added
I force quit this game.
Unpacking OS Prototype e -EMPTY
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
activating stage 3 - current stage: 4
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cargo Doors moving... (from 0, to 1)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cargo Doors Stopped, Not Closed (1)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[fairingSize2]: Activated
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[02:51:59]: Liftoff!!
#5 Updated by TriggerAu over 9 years ago
bigorangemachine wrote:
TriggerAu wrote:
True, your best bet on this one is to post something in the modded support forum - http://forum.kerbalspaceprogram.com/forums/77-Support-%28modded-installs%29 - or if you can narrow it down to a specific mod then to post on that forum thread/code repo
More suggesting trying it in stock (and in 1.0.3 now that thats released) and if it does happen in stock - update this with a copy of the craft file and the log. If it only happens when mods are involved then post a thread in the forum
#6 Updated by bigorangemachine over 9 years ago
Update:
Uninstalled FRMS. Confirmed not FRMS. Same craft though will keep an eye on it.
#7 Updated by Squelch over 9 years ago
- Status changed from New to Duplicate
- % Done changed from 0 to 100
#8 Updated by Squelch over 9 years ago
- Is duplicate of Bug #5028: Flying Craft appears as Landed added