Bug #5038
Contracts disappearing after several vessel switches
100%
Description
After switching between several vessels (with loading in between, i.e. not so close that the vessels are loaded together), in my case between Kerbin, Mun, Minmus, Duna and Ike, mostly orbital stations and one surface outpost on Duna, I got back tho the space center, enter the Mission control and see all my active contracts disappeared (new ones have been spawned, active is empty, failed is empty - tourists still in the astronaut complex).
I noticed that I never hovered over the contracts tab in the UI - which seems to trigger some kind of contract loading (at least my game does a short freeze the first time in any mission).
I've encountered the bug when switching between about 4 or 5 different vessels, but I haven't found some kind of minimum limit. I also don't know if it's necessary for one ship or more to be in a different SOI.
Verision: 1.0.2.842
Os: Win8 64 bit
Mods/addons: All stock
History
#1 Updated by Squelch over 9 years ago
- Platform Win32 added
- Platform deleted (
Windows)
#2 Updated by cpcallen about 9 years ago
Possible dupe of Bug #2927?
#3 Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
#4 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention