Bug #446
Rotating the axis of a craft core alters the axis that symmetrical parts are placed at.
100%
Description
If you rotate the axis of the base part of your craft IE a core or nose so that it faces Right/Left instead of Up/Down in the VAB or reverse in the SPH the axis of symmetry is out by the rotation of the core craft part as in these images
Version 0.19.0.49 - Clean install
Running latest NVIDIA drivers.
History
#1 Updated by sjwt over 11 years ago
This bug also affects the Navball, making it believe that up is 180-0
#2 Updated by QuantumFlux over 11 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
- Platform Any added
I can confirm this on Linux.
You can work around this by attaching the target part in the appropriate rotation in relation to the pod, then adding the radially attached parts, then bringing the part back to it's original rotation.
#3 Updated by sjwt over 11 years ago
Yes that does fix the placement, but the reason I put this to high was cause of the updated info about it also effecting the orientation of the nav ball..
#4 Updated by QuantumFlux over 11 years ago
- Severity changed from High to Normal
The orientation change is working as intended, the navball-orientation is always the orientation of the part you selected to "Control from here", or the root part of the ship (the probe body in this case).
Bumping the priority down to "Normal".
#5 Updated by Kerolyov about 10 years ago
Still present in 0.24
#6 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#7 Updated by Claw over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
- Platform Windows added
- Platform deleted (
Any)
There's now a key for that, "F" to toggle symmetry around the parent part or the vessel.