Bug #3999
Contracts reset when game is force-quit
0%
Description
When the game is force quit, the active and completed contracts are forgotten and a new set of available contracts is generated. This only applies to the active game, not to games that aren't being played. I'm on Mac OSX 10.10, using version 0.90, but the problem also existed in 0.25.
Steps to reproduce:
(0. Start or continue with a game, go to mission control)
1. Accept a contract
2. Force quit the game (cmd-q)
(3. Start the game back up, go to the same save file: contract gone).
This is a problem because other glitches sometimes mean the game has to be force quit.
History
#1 Updated by jonnyp almost 10 years ago
I assume you are saving in between accepting the contract and quitting the game? Otherwise this would be expected behaviour
#2 Updated by philipw almost 10 years ago
jonnyp: I hadn't thought of that while writing the description, sorry.
It does happen for me even if the game is saved or quit normally in the mean time. Money gained from accepting the contract and money, science and reputation gained from sub-tasks are kept when the game is force-quit.
#3 Updated by Sebiwan_Kenobi over 9 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
Hello
I have the same problem. Sometimes when i want to recover my vessel, the game crash, and return to windows. when i return on the game, with the persistent save, all the contracts was reset and new contracts appear. When i launch my save game, all return normaly, but i lost my latest lauch (I try to save often, because this bug).
I have see another problem. When i leave the game, all the contracts was reset in the persistent save, i have to load my save game to recover the contracts. The contracts ongoing are re-generated.
I play with: Mechjeb2, ScienceAlert, Alarm clock
My PC: Windows 8 64 bits, steam.
Version of the game: 1.02
I don't have his problem with the 0.90.
Thank you for answer, and your job.
#4 Updated by Bearnaise over 9 years ago
I had this problem twice in the past day alone, except circumstances were a little different.
I should start by saying that I am currently playing two vanilla games (yes I really mean vanilla--no mods at all). I started one of them yesterday, but when I resumed it today (after quitting normally last night), my contracts were all gone and the contract history was wiped. Today I started a new game--I didn't want to resume the one from yesterday because the contract history was all gone. I got to a point in career mode where I had the parts to make a basic jet, which I blew up (oops!). When I returned to the space center and checked Mission Control, my contracts were again completely wiped--both in-progress contracts and the contract history. So this bug can hit mid-game, even without exiting and restarting Kerbal Space Program.
To reiterate, this happened in the middle of a vanilla game without exiting and restarting KSP. I am playing on the current release, 1.0.2.
#5 Updated by vdupras over 9 years ago
I just had the same problem, but it's hard to figure out steps to reproduce. The last mission I completed was Fly by Minmus. Then a did a couple of things, quit (normally) and I came back and my whole mission history (including in-progress) was gone and I had a new set of mission generated. I don't know if the wipeout happened before I quit or after.
KSP 1.0.2, Linux 64 bits (non-steam), mods: alarm clock and engineer redux.
#6 Updated by Sebiwan_Kenobi over 9 years ago
I confirme Vdupras. Yesterday i do a fly by Mun, and when i returned on my space center to check my contracts, all my history had disappers, and new mission had generated ...
#7 Updated by cpcallen about 9 years ago
Is it possible that the reason you are quitting using Command-Q or force quit is because you're unable to get back to the Space Centre in the usual way? And could that be happening after (accidentally or intentionally) switching vessels by double-clicking in the map view?
If so you have actually encountered Bug #2927.
So this bug report might be a dupe of that one.
#8 Updated by birrhan about 9 years ago
I am having a variant of this issue. It is definitely unrelated to issue #2927, in that the game is always responsive when I quit. Force quitting (in Windows, playing in windowed mode, that's just clicking the X to close the window) will sometimes cause all progress for a contract to be reset, and to forget completed contracts. However, this is the way I normally close the game, and most times it doesn't generate an issue. It may be when the craft is under acceleration when the file is force quit that the save file gets corrupted in regard to contracts.
I'm playing 1.0.5 with KER (most current version) and no other mods; this has been an issue since 0.90 or so I believe. Windows 7, Steam.
On further review, the contract reset appears to be immediately after switching to a vessel that returns the "NAN" error, when the vessel loads and the flight interface pops up, and the ship and space animations are completely black but the navball and menu icons are still visible, and the speed reads "NAN". Much like this: http://i60.tinypic.com/122nqtc.png. Forcing the game to quit at this point will reload the ship when the game is restarted, but progress on the contracts is subsequently reset.
#9 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#10 Updated by fucosaqi over 3 years ago
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#11 Updated by jclovis3 over 3 years ago
fucosaqi wrote:
"To be honest..."
How do you report a user in this app?