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Bug #3988

Advanced Grabbing Unit Loss of reference to parent ship

Added by MajorTom over 9 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Parts
Target version:
-
Start date:
01/25/2015
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

persistent.sfs (1.97 MB) persistent.sfs [email protected] MajorTom, 01/25/2015 11:26 AM

Related issues

Related to Kerbal Space Program - Bug #3531: Attatching two kerbals via claws, causes the world to disappear.Duplicate11/17/2014

Related to Kerbal Space Program - Bug #3421: Grabbing an object with the claw can sometimes cause rapid unplanned disassembly of unassociated parts...Duplicate11/03/2014

Related to Kerbal Space Program - Bug #2881: Controlling claw dockee throws NullReferenceException, hell kraken arisesClosed08/28/2014

Related to Kerbal Space Program - Bug #2367: Nonphysical timewarp causes phantom torque on ships in physics rangeClosed04/07/2014

Related to Kerbal Space Program - Bug #5264: NPE caused by connecting active vessel to non-active vessel klawDuplicate07/24/2015

History

#1 Updated by MajorTom over 9 years ago

  • Status changed from New to Need More Info

On my new moonbase I have two rovers that attach via Advanced Grabbing Units. One of them refuses to detach, but selecting the detach option causes the part to which it is latched to become disconnected and stop responding to gravity. After which the rover in question is no longer physically bound save for a cubic octagonal strut which remains fixed in respect to the station(in both cases). The two rovers are not released from control however and seem to calculate their RCS thrust with the that of the base, causing them to fly off in a given direction. Rovers cannot be controlled independantly. Bug is 100% consistent, I have attached the save file the base is titled "Moonbase Alpha" I can also post screenshots if images are supported. One of the claws will detach from both rover and base and will not respond to gravity, will also not act as though detached otherwise. Still controllable from parent craft.

Mechanical Jeb and StageRecovery installed, no other mods.

#2 Updated by Squelch almost 9 years ago

  • Related to Bug #5264: NPE caused by connecting active vessel to non-active vessel klaw added

#3 Updated by Squelch almost 9 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#4 Updated by Squelch over 8 years ago

I'm afraid I was never able to load your save due to vessels failing to load. This was because of missing parts from the installed mods.

This problem has potentially been fixed in 1.0.5. Please could you retest in the latest version and report back?

#5 Updated by TriggerAu almost 8 years ago

  • Status changed from Need More Info to Needs Clarification

#6 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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