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Bug #3531

Attatching two kerbals via claws, causes the world to disappear.

Added by Sum1mad over 9 years ago. Updated over 9 years ago.

Status:
Duplicate
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
11/17/2014
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

If you atatch two claws via a kerbal, it will cause the world to disappear.

https://m.youtube.com/watch?v=kTg3vB8x3TY

Not my vid, just noticed it while looking around.
Also, on map view, the planet disappears.

Dupe steps.
1. Get a craft with two claws, a decoupler/docking port, and a kerbal.
2. Attatch the kerbal to a claw.
3. Get the claw to the other kerbal.

Notes. 1. It seems that the hit boxes are still there.
2. You can have multiple crafts, as show above.
3. This guy exploits loads of bugs, it might be worth looking around his channel.


Related issues

Related to Kerbal Space Program - Bug #3988: Advanced Grabbing Unit Loss of reference to parent shipClosed01/25/2015

Is duplicate of Kerbal Space Program - Bug #2881: Controlling claw dockee throws NullReferenceException, hell kraken arisesClosed08/28/2014

History

#1 Updated by Sum1mad over 9 years ago

A few corrections:

At first, it seems that the world has gone, but as seen in the video, it relocates in the ocean and deletes the land, and when you zoom out, the land is there.
The map does not disappear in map view.
There are multiple glitches in this video, they all probably link to make one big bug.

#2 Updated by Red_Iron_Crown over 9 years ago

  • Status changed from New to Duplicate
  • % Done changed from 0 to 100

This appears to be a specific case of http://bugs.kerbalspaceprogram.com/issues/2881, where controlling the ship being clawed rather than the ship doing the clawing causes the same effect.

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