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Bug #28661

Claw orientation differs from physical and warping.

Added by [email protected] over 1 year ago. Updated over 1 year ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Graphics
Target version:
-
Start date:
10/14/2022
% Done:

0%

Version:
Platform:
Windows
Expansion:
Breaking Ground, Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When you have real time physical warp or no warp at all, orientation of claw seems to differ from what is shown at flight hud.

You can see difference when you warp x5 or more without physical, orientation suddenly changes. This is true orientation and if you stop warping this orientation is still true, but hud shows it wrong.

History

#1 Updated by [email protected] over 1 year ago

Note: that you must use "control from here" at claw to confirm this issue.

#2 Updated by [email protected] over 1 year ago

Another note: Free pivot seems to show correct orientation too, but as soon as you lock it you get wrong orientation at hud.

#3 Updated by [email protected] over 1 year ago

Another note: with hud i mean nav ball. We clearly need more accurate nav ball anyways.

#4 Updated by [email protected] over 1 year ago

Note: this seems be same issue as sometimes objects are at incorrect position when you are warping near them. This issue particulary is noticed when you are carrrying asteroid and targeting center of mass of it.

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