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Bug #283

Camera views restricted when at negative altitudes

Added by umbralraptor about 11 years ago. Updated almost 8 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
02/26/2013
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

The external camera cannot be lowered below a planet/moon's datum altitude, but in some cases (eg: canyons on Eeloo), vehicles and Kerbals can. This produces difficulty viewing these objects and possibly on landing.

To reproduce: land a craft in any valley below 0 altitude. A persistence file with a craft on Eeloo at 52°13'47" N, 325°22'5" W is attached.

persistent.sfs (15.6 KB) persistent.sfs [email protected] umbralraptor, 02/26/2013 12:28 PM
screenshot8.png (598 KB) screenshot8.png [email protected] Anonymous, 03/27/2013 12:51 AM
screenshot9.png (700 KB) screenshot9.png [email protected] Anonymous, 03/27/2013 12:51 AM
screenshot10.png (693 KB) screenshot10.png [email protected] Anonymous, 03/27/2013 12:51 AM
screenshot11.png (243 KB) screenshot11.png [email protected] Anonymous, 03/27/2013 12:51 AM
screenshot12.png (549 KB) screenshot12.png [email protected] Anonymous, 03/27/2013 12:51 AM
screenshot13.png (191 KB) screenshot13.png [email protected] Anonymous, 03/27/2013 12:51 AM
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Related issues

Related to Kerbal Space Program - Feedback #3569: Eva Camera in Gilly OrbitNeeds Clarification11/25/2014
Related to Kerbal Space Program - Feedback #3350: Topdown Camera Bug while landed at Mun-SouthwestCraterNeeds Clarification
Related to Kerbal Space Program - Feedback #3389: Oribtal camera on kerbals on EVA on or close to surface of body realigns kerbal and hinders movementNeeds Clarification10/25/2014
Has duplicate Kerbal Space Program - Bug #3614: Screen blacks out on MunDuplicate11/29/2014

History

#1 Updated by Anonymous about 11 years ago

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Testing
Tested with a stock, nearly fresh install of .19.1, using the uploaded persistent.sfs.

Results
In my case, the camera operates normally until it reaches or is pushed below the body's 0 altitude. Upon reaching that point, the game appears to treat the viewing area as though it is being occluded, effectively making it "night" on the surface. There were no lights on the given craft, so I could not test if they correctly lit the surface. It occurred from any angle.

See attached.

#2 Updated by sr over 10 years ago

  • Version set to 0.19.1
  • Platform Windows added

#3 Updated by Squelch over 8 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#4 Updated by Squelch over 8 years ago

  • Status changed from Confirmed to Resolved
  • % Done changed from 10 to 100

Version 1.0 introduced new camera dynamics that render this resolved.

#5 Updated by TriggerAu almost 8 years ago

  • Status changed from Resolved to Closed

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