Bug #28160
If a craft ends up slightly into the ground on loading a scene it will warp the craft.
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Description
KSP 1.12.1 + BG + MH
Before F5 F9.png is before it happened
After F9.png is after I pressed F9
It doesn't happen all of the time.
I have seen it happen on the runway.
I don't actually see the craft slightly into the ground, however from the next three pictures I think that's what is happening
What I have seen is that using "Set Position" and being a bit too low into the ground causes warping
Before Set Position.png is before I set the craft too low
After Set Position.png is after I set the craft too low
Time Warping.png is KSP snapping the craft back into its original positions (reorientating to orgPos and orgRot)
Note how the snap back shows the craft at where it would be if it was still in the ground.
Special Mention:
As of 1.12.0 snapback does not occur on crafts with docking ports its now permanent on using TimeWarp or reloading a scene.
I believe this is what is happening just a little bit to some crafts on loading a scene.
Test Craft Truck.craft is craft from screenshots
History
#1 Updated by Anth12 almost 3 years ago
As per #28159 I believe the displaced/twisted parts is actually because the craft ended up in the terrain, then KSP forced the submerged parts up above the ground instead of moving the entire craft twisting it