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Bug #28137

Default Mission Flag's texture on Mk1-3 Command Pod is warped and bolded and is unrecognizable

Added by Dr.Kerbal almost 3 years ago. Updated over 2 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Parts
Target version:
-
Start date:
07/01/2021
% Done:

10%

Version:
Platform:
Linux, Windows
Expansion:
Breaking Ground, Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

English:

The default flag/mission flag on the Mk1-3 Command Pod is warped and bolded to extreme level that it is unruinable. I am not sure what happened but when ever dragging the part in this happens. This happens in the VAB and SPH, and stays like this during the entire duration of the flight. This bug still happens in saves made in 1.12 and 1.12.0. I have aloes provided some imaginary of this bug. Note, this happens in the stock game and with mods.

This big will not fix itself even with a restart. Please fix this! Please!

Kerbal Space Program 6_30_2021 8_23_50 PM.png (3.14 MB) Kerbal Space Program 6_30_2021 8_23_50 PM.png In the VAB. Dr.Kerbal, 07/01/2021 03:24 AM
Kerbal Space Program 6_30_2021 8_27_23 PM.png (1.96 MB) Kerbal Space Program 6_30_2021 8_27_23 PM.png In flight/on the launch pad. Dr.Kerbal, 07/01/2021 03:27 AM
Kerbal Space Program 6_30_2021 8_28_32 PM.png (3.01 MB) Kerbal Space Program 6_30_2021 8_28_32 PM.png In the SPH. Dr.Kerbal, 07/01/2021 03:28 AM
Kerbal Space Program 6_30_2021 8_29_00 PM.png (2.19 MB) Kerbal Space Program 6_30_2021 8_29_00 PM.png In flight/on the runway. Dr.Kerbal, 07/01/2021 03:29 AM
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History

#1 Updated by Dr.Kerbal almost 3 years ago

No part mods where ever used.

#2 Updated by Dr.Kerbal almost 3 years ago

This happens in saves (for me) from pre 1.11 and after 1.12 made saves.

#4 Updated by Dr.Kerbal almost 3 years ago

More information will be provided, such as this craft file. The save. And etc.

#5 Updated by Manwith_Noname almost 3 years ago

The default flag/mission flag on the Mk1-3 Command Pod is warped and bolded to extreme level that it is unruinable. I am not sure what happened but when ever dragging the part in this happens.

The shader assigned to the "Flag" mesh doesn't support transparency / alpha layers. It used to be set for "KSP/Alpha/Cutoff", for some reason the model file was altered and now the mesh has a Material with "No Name" and the shader is listed as "Standard".

#6 Updated by Dr.Kerbal almost 3 years ago

Manwith_Noname wrote:

The default flag/mission flag on the Mk1-3 Command Pod is warped and bolded to extreme level that it is unruinable. I am not sure what happened but when ever dragging the part in this happens.

The shader assigned to the "Flag" mesh doesn't support transparency / alpha layers. It used to be set for "KSP/Alpha/Cutoff", for some reason the model file was altered and now the mesh has a Material with "No Name" and the shader is listed as "Standard".

IS this why this bug exists? Because of a transcperacy and shading error?

#7 Updated by Manwith_Noname almost 3 years ago

Yes. I've analysed the files and can see what I have described. This should save someone at Squad the time of "finding the problem" and allow them to quicker take the needed action to correct it.

#8 Updated by Dr.Kerbal almost 3 years ago

Manwith_Noname wrote:

Yes. I've analysed the files and can see what I have described. This should save someone at Squad the time of "finding the problem" and allow them to quicker take the needed action to correct it.

How would you fix this?

#9 Updated by Technicalfool almost 3 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

Being worked on. Thanks for the reports!

#10 Updated by Dr.Kerbal over 2 years ago

Technicalfool wrote:

Being worked on. Thanks for the reports!

Thanks for noticing this! :)

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