Bug #27138
Rovers eject when nearby a loaded craft...
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Description
I have had 2 rovers eject from the surface of the Mun, they just pop off like something is exploding underneath them... they land about 5km off in the distance. One of them landed and exploded to bits about 5 kilometers away... I have put a lot of time into putting those rovers on the Mun, and they just blow up like that...
History
#1 Updated by Anth12 about 3 years ago
Haha thats spectacular.
Can you supply a quicksave or the craftfiles for both crafts so I can attempt to reproduce it?
#2 Updated by Anth12 about 3 years ago
OK I reproduced it, however its only when I cheat set positon a craft close to the other craft.
A quicksave would be appreciated to be able to reproduce it in normal playing conditions
#3 Updated by FlakeyArmadillo about 3 years ago
- File quicksave #6.loadmeta quicksave #6.loadmeta added
- File quicksave #6.sfs quicksave #6.sfs added
I have one quicksave file where the craft is nearby, you can drive it over to the lander, then go to the tracking station, and then select the lander... the rover will soon eject!
Other note: I forgot to mention that I use mechJeb, but the rover is not equipped with the module, and it seems to be the physics engine, but to load the quicksave, you'll probably need mechJeb