Bug #27024
Transfer Crew popup often appears off-screen and can't be moved
0%
Description
Since there are a lot of inventory slots and also crew member sections, the UI window for command pods/crew quarters can become very long, even longer than the screen. It handles this well by having a scroll bar, which works well, but the Transfer Crew option can now be unavoidably very close to the bottom of the screen. When pressing it, the Transfer Crew popup is positioned relative to the button, and is often unusable due to mostly appearing off-screen. The popup also can't be moved. I'm not aware of a workaround for it.
The popup should check the screen bounds and not appear outside of those bounds. Maybe it could also be moved around by dragging its title bar, but not strictly necessary.
History
#1 Updated by BeanThruster almost 4 years ago
MisterDoctor wrote:
Since there are a lot of inventory slots and also crew member sections, the UI window for command pods/crew quarters can become very long, even longer than the screen. It handles this well by having a scroll bar, which works well, but the Transfer Crew option can now be unavoidably very close to the bottom of the screen. When pressing it, the Transfer Crew popup is positioned relative to the button, and is often unusable due to mostly appearing off-screen. The popup also can't be moved. I'm not aware of a workaround for it.
Agreed, that's quite annoyng. I fixed this by reducing a litte bit the UI scaling in the graphics setting, which correspondingly reduce the context menu dimensions. With some trials and errors, you will hopefully find out a compromise which allows your tranfer window to pop up on screen, retaining your capability to read the menus
#2 Updated by [email protected] almost 4 years ago
Another solution is to collapse the inventory panels of the individual crew members down, this will shrink the UI window and allow crew members transfer window to appear properly.
#3 Updated by desert almost 4 years ago
The inventory really needs to be collapsible, I wanted to report the same thing. It shouldn't be a difficult modification, since Kerbals already have collapsible inventories.