Project

General

Profile

Bug #26948

Aging "satellite" - attach part contract - can't find it

Added by securegm over 3 years ago. Updated over 3 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Mission
Target version:
-
Start date:
12/29/2020
% Done:

0%

Version:
Platform:
Windows
Expansion:
Breaking Ground, Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I have accepted one of those contracts where I have to go to Minmus and attach Communicatron-16 to and aging satellite. The satellite is no visible on map. There is no orbit, there is nothing on Minmus.

History

#1 Updated by Anarchomine over 3 years ago

Do you have debris visible in map mode? Have you made sure your debris limit is set high enough (in my experience it has to be set even higher than all tracked objects, e.g. spacecraft, asteroids, etc. together)?

#2 Updated by securegm over 3 years ago

I have debris set to minimum. I just don't care about them. I'm all about the performance.

#3 Updated by Dunbaratu over 3 years ago

securegm wrote:

I have accepted one of those contracts where I have to go to Minmus and attach Communicatron-16 to and aging satellite. The satellite is no visible on map. There is no orbit, there is nothing on Minmus.

Check the list of vessels in the tracking center. After taking the contract there should be a satellite with the name in the contract. If it's there but not on the map, then it's a visibility problem (not showing debris, etc). If it's not even in the LIST, then you have something wrong.

#4 Updated by Anarchomine over 3 years ago

securegm wrote:

I have debris set to minimum. I just don't care about them. I'm all about the performance.

Well, there's your problem then. The target satellites are classified as debris, which is probably immediately deleted once it is created since you set your debris limit to zero.

#5 Updated by Neilski over 3 years ago

Personally I regard it as a bug that these contracts create a piece of debris that represents a real and useful ship.
Meanwhile, if the contract hasn't been failed then presumably the satellite wasn't (yet?) deleted, so simply displaying debris as stated above ought to do the trick.

#6 Updated by Dunbaratu over 3 years ago

Anarchomine wrote:

securegm wrote:

I have debris set to minimum. I just don't care about them. I'm all about the performance.

Well, there's your problem then. The target satellites are classified as debris, which is probably immediately deleted once it is created since you set your debris limit to zero.

Given that it's very common for people to have debris set to zero, the contracts absolutely should NOT be classifying these vessels as debris. That's a hidden gotcha that is unfair. "If debris is set to zero this contract is guaranteed to fail" is not fair.

Also available in: Atom PDF