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Feedback #25932

2 ideas for Staging

Added by m_creech over 3 years ago. Updated about 3 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Staging
Target version:
-
Platform:
Linux, OSX, PS4, Windows, XBoxOne
Expansion:
Breaking Ground, Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

These are a couple of things that would add flexibility and realism.

- When setting Actions during the build, Stage would give the option of "Always" or "One Time". "Always" would function as it does now, "One Time" would allow the event to trigger once and add an icon in the staging stack. This may be similar to Feedback #23214.

- Delay. Effectively a delay fuse, this would enable a sequence of events to be triggered with one key press. The most obvious use for this would be to stop parts colliding or other bad interactions. With a little cleverness some really complex dynamics could be achieved. This might be obvious, but the triggered event should continue running on detached, uncommanded stages. I've seen this idea suggested a few times, most recently by "Kroslev Kerman" in the KSP forums, credit where it is due.

Thanks for your consideration.

History

#1 Updated by [email protected] over 3 years ago

  • Status changed from New to Confirmed

#2 Updated by ElectroLlama about 3 years ago

enable a sequence of events to be triggered with one key press. The most obvious use for this would be to stop parts colliding or other bad interactions. With a little cleverness some really complex dynamics could be achieved.

This sounds like something you could do with the KAL-1000 controller in the Breaking Ground DLC, but I don't have personal experience with it.

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