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Bug #25795

fragile parts no longer "broken by aero forces"

Added by Anonymous almost 4 years ago. Updated over 3 years ago.

Status:
Resolved
Severity:
Low
Assignee:
Category:
Gameplay
Target version:
Start date:
07/16/2020
% Done:

100%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Extendable antennas and solar panels were formerly destroyed by 'aero forces' when moving quickly through sufficiently-dense air.
The attached save, loaded in 1.7.3 (or 1.9.1) has these fragile parts destroyed; the same save loaded in 1.10.0 has the parts survive.

Reported here https://forum.kerbalspaceprogram.com/index.php?/topic/195440-arent-solar-panels-supposed-to-snap-off-during-re-entry/
where it was suggested this is possibly related to #25744, but there mechanical damage makes the solar panel non-functional, just the graphics are wrong.

aero.sfs (56.9 KB) aero.sfs version-1.7.3 savefile with probe about to reenter Anonymous, 07/16/2020 10:02 PM

History

#1 Updated by just_jim almost 4 years ago

  • Status changed from New to Confirmed
  • Assignee set to just_jim
  • % Done changed from 0 to 10

#3 Updated by victorr over 3 years ago

  • Status changed from Confirmed to Ready to Test
  • Target version set to 1.10.1
  • % Done changed from 10 to 80

We've made some changes recently and would like some feedback on this issue.

#4 Updated by arctangent over 3 years ago

I can confirm that at least the deployable solar panels are once again breaking correctly. Haven't tried an antenna yet.

#5 Updated by Anonymous over 3 years ago

  • Status changed from Ready to Test to Resolved
  • % Done changed from 80 to 100

Also available in: Atom PDF