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Bug #25673

Fairing not able to be built

Added by IanNewbie 10 months ago. Updated 9 months ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Fairings
Target version:
-
Start date:
07/02/2020
% Done:

10%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
Deutsch (German), English (US)
Mod Related:
Yes
Votes:
Arrow u r green
Arrow d r red

Description

Using the AE-FF ++ airstream Protective Shell. The building Fairing option is not working [in general]
Postedit: Bug is mod-related (Restock)

AirStreamNotBuildingFairing.PNG (660 KB) AirStreamNotBuildingFairing.PNG Showing Build Fairing option IanNewbie, 07/02/2020 08:08 AM
2020-07-04 22_49_39-Kerbal Space Program.png (1.05 MB) 2020-07-04 22_49_39-Kerbal Space Program.png Screenshot_VAB_KSPv1_10_Fairings_Konsole Cookie, 07/04/2020 09:02 PM
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History

#1 Updated by Cookie 10 months ago

53400

IanNewbie wrote:

Using the AE-FF ++ airstream Protective Shell. The building Fairing option is not working

Same error here when adding any stock fairing (Squad/Parts/Aero/fairings/fairingSize1..3 and SquadExpansion/Parts/Payload/fairingSize1p5..4)

Excerpt from from KSP.log:

[LOG 23:06:56.421] fairingSize4 added to ship - part count: 6
[ERR 23:06:56.465] Exception handling event onEditorPartEvent in class ModuleProceduralFairing:System.Exception: FSM Error: Cannot switch states before starting. Please call StartFSM() before running the FSM.
at KerbalFSM.RunEvent (KFSMEvent evt) [0x0001b] in <c168e21ec56346b082f89043e76162e1>:0
at ModuleProceduralFairing.onEditorPartEvent (ConstructionEventType evt, Part p) [0x00061] in <c168e21ec56346b082f89043e76162e1>:0
at EventData`2[T,U].Fire (T data0, U data1) [0x000b0] in <c168e21ec56346b082f89043e76162e1>:0

[EXC 23:06:56.467] Exception: FSM Error: Cannot switch states before starting. Please call StartFSM() before running the FSM.
KerbalFSM.RunEvent (KFSMEvent evt) (at <c168e21ec56346b082f89043e76162e1>:0)
ModuleProceduralFairing.onEditorPartEvent (ConstructionEventType evt, Part p) (at <c168e21ec56346b082f89043e76162e1>:0)
EventData`2[T,U].Fire (T data0, U data1) (at <c168e21ec56346b082f89043e76162e1>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`2:Fire(ConstructionEventType, Part)
EditorLogic:<SetupFSM>b__195_29()
KerbalFSM:RunEvent(KFSMEvent)
KerbalFSM:updateFSM(KFSMUpdateMode)
KerbalFSM:UpdateFSM()
EditorLogic:Update()

#2 Updated by Cookie 10 months ago

  • Category changed from Parts to Fairings
  • Status changed from New to Confirmed
  • % Done changed from 0 to 10
  • Language English (US) added

#3 Updated by Cookie 10 months ago

  • Description updated (diff)

#4 Updated by Cookie 9 months ago

  • Description updated (diff)
  • Mod Related changed from No to Yes

#5 Updated by [email protected] 9 months ago

And to start building fairing, you can't close it on first Click, you must first build fairing upwards 90 degrees, it wasn't like this before

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