Bug #25673
Fairing not able to be built
10%
Description
Using the AE-FF ++ airstream Protective Shell. The building Fairing option is not working [in general]
Postedit: Bug is mod-related (Restock)
History
#1 Updated by Cookie over 4 years ago
- File 2020-07-04 22_49_39-Kerbal Space Program.png 2020-07-04 22_49_39-Kerbal Space Program.png added
- Language Deutsch (German) added
- Language deleted (
English (US))
IanNewbie wrote:
Using the AE-FF ++ airstream Protective Shell. The building Fairing option is not working
Same error here when adding any stock fairing (Squad/Parts/Aero/fairings/fairingSize1..3 and SquadExpansion/Parts/Payload/fairingSize1p5..4)
Excerpt from from KSP.log:
[LOG 23:06:56.421] fairingSize4 added to ship - part count: 6
[ERR 23:06:56.465] Exception handling event onEditorPartEvent in class ModuleProceduralFairing:System.Exception: FSM Error: Cannot switch states before starting. Please call StartFSM() before running the FSM.
at KerbalFSM.RunEvent (KFSMEvent evt) [0x0001b] in <c168e21ec56346b082f89043e76162e1>:0
at ModuleProceduralFairing.onEditorPartEvent (ConstructionEventType evt, Part p) [0x00061] in <c168e21ec56346b082f89043e76162e1>:0
at EventData`2[T,U].Fire (T data0, U data1) [0x000b0] in <c168e21ec56346b082f89043e76162e1>:0
[EXC 23:06:56.467] Exception: FSM Error: Cannot switch states before starting. Please call StartFSM() before running the FSM.
KerbalFSM.RunEvent (KFSMEvent evt) (at <c168e21ec56346b082f89043e76162e1>:0)
ModuleProceduralFairing.onEditorPartEvent (ConstructionEventType evt, Part p) (at <c168e21ec56346b082f89043e76162e1>:0)
EventData`2[T,U].Fire (T data0, U data1) (at <c168e21ec56346b082f89043e76162e1>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`2:Fire(ConstructionEventType, Part)
EditorLogic:<SetupFSM>b__195_29()
KerbalFSM:RunEvent(KFSMEvent)
KerbalFSM:updateFSM(KFSMUpdateMode)
KerbalFSM:UpdateFSM()
EditorLogic:Update()
#2 Updated by Cookie over 4 years ago
- Category changed from Parts to Fairings
- Status changed from New to Confirmed
- % Done changed from 0 to 10
- Language English (US) added
#3 Updated by Cookie over 4 years ago
- Description updated (diff)
#4 Updated by Cookie over 4 years ago
- Description updated (diff)
- Mod Related changed from No to Yes
Postedit: Bug is mod-related (Restock) and needs whitelisting of stock textures.
see KSP-Forum entry:
https://forum.kerbalspaceprogram.com/index.php?/topic/182679-19x-restock-revamping-ksps-art-not-compatible-with-110/page/63/&tab=comments#comment-3816578
#5 Updated by [email protected] over 4 years ago
And to start building fairing, you can't close it on first Click, you must first build fairing upwards 90 degrees, it wasn't like this before