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Bug #2508

Unknow light source appearing when loading rover

Added by cartman over 10 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Camera
Target version:
-
Start date:
05/27/2014
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Hi,

when I load my rover on the mun (quickload or switch) there appears a light that is not attached to anything. This started to happen after the 0.23.5 update (perhaps unity problem?).

It appears that the light appears in the rover and when I move the rover the light stays.

Happens also when I place the attached rover on the launchpad.

Personnally don't know if this happens with spacecraft in orbit but a friend of mine said so :)

2014-05-27_00003.jpg (167 KB) 2014-05-27_00003.jpg unknown light is to the right behind the rover. cartman, 05/27/2014 01:53 PM
2014-05-27_00004.jpg (151 KB) 2014-05-27_00004.jpg same light with the rovers light off. cartman, 05/27/2014 01:53 PM
Zerstorer Science Rover Only.craft (47.8 KB) Zerstorer Science Rover Only.craft the rover. cartman, 05/27/2014 01:53 PM
2014-05-27_00008.jpg (276 KB) 2014-05-27_00008.jpg the light under the rover right after placing it on the launchpad. cartman, 05/27/2014 01:53 PM
screenshot0.png (1.43 MB) screenshot0.png Kasuha, 05/28/2014 02:03 PM
Light test.craft (47.4 KB) Light test.craft Kasuha, 05/28/2014 02:03 PM
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History

#1 Updated by Kasuha over 10 years ago

I noticed that too, it can be visible also when using Mk1 lander can. It seems to me it's the can's (or on your case Cupola module's) IVA light.

Some time ago I made a ship with ten Mk1 cans and deployed it on runway and it produced ten such light marks. They marked the same shape in which cans were arranged in the ship but they were oriented perpendicularly to the ship. They also did not move as I moved the ship.

#2 Updated by TruePikachu over 10 years ago

  • Status changed from New to Need More Info

There might be a possible link to #2507; both are relating to lighting issues from the same author.

I marked as Need More Info since this needs to be tested and confirmed without mods.

#3 Updated by Kasuha over 10 years ago

2668

I see no problem replicating that.
Nine modules in a row, last four are rotated by 45, 90, 135, and 180 degrees. Results in nine light marks in a row, last four show signs of rotation.

Exact result may depend on how Kerbin is rotated when you start the save.
I'm attaching the image and an SPH craft file.

#4 Updated by Kasuha over 10 years ago

I guess this bug might be also useful as further evidence for #2358.

#6 Updated by TriggerAu over 8 years ago

  • Status changed from Need More Info to Needs Clarification

#7 Updated by TriggerAu over 8 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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