Bug #24967
angle limit on servos are not mirrored with mirror symmetry
100%
Description
how to reproduce
place any rotational servo on a part in mirror symetry
click on part and disable full rotation
set angle limit to only allow positive or negative values
set target angel to be non zero
when loading the craft one of the servos will rotate violently until it is within the inverse of the angle limit
example set angle limit from 45 to 60 degrees
upon loading the craft the "other" servo will rotate to within -45 and -60 degrees
the target angle is mirrored "correctly" so that the parts rotate the same way (although one is rotation clockwise and the other anticlockwise)
the angle limit is mirrored "wrong" and is in the same direction for both servos.
the rotation is usually strong enough to tear your ship apart och catapult it away.
what you cant see between these two images is the rapid rotation.
for greater angles the parts just rip it self loose.
Related issues
History
#2 Updated by James.Bleyle almost 5 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
Issue confirmed on PC Build 2788. Angle limits are not mirrored in mirror symmetry mode in the VAB/SPH.
#3 Updated by victorr almost 5 years ago
- Related to Bug #24530: Servos on Symetry Always Angle at 0* When Not Using Full Rotation added
#4 Updated by victorr over 4 years ago
- Status changed from Confirmed to Ready to Test
- Target version set to 1.10.0
- % Done changed from 10 to 80
We've made some changes in this latest version and would like some feedback on this issue.
#5 Updated by James.Bleyle over 4 years ago
- Status changed from Ready to Test to Resolved
- % Done changed from 80 to 100
Fix Verified on PC build 2917. Rotational servo parts now respect mirror symmetry when setting angle limits.