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Bug #24536

Orbit changing with no input

Added by Vedra about 4 years ago. Updated about 3 years ago.

Status:
Ready to Test
Severity:
Low
Assignee:
-
Category:
Physics
Start date:
12/30/2019
% Done:

80%

Platform:
PS4
Expansion:
Breaking Ground, Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Orbits are constantly changing without any input. Both apo/peri climb/fall after achieving what should be stable, circular orbits.

https://youtu.be/fgkrDlh93V8
HD enabled to show redadouts in map mode.

This video shows an example. Vessel in orbit of mun circularized above 80km. Apo/peri changing on their own.

Vessel contains pistons and a kal from breaking ground, and 9 individual probe cores in total.

Save reload doesn’t not fix, but viewing vessel from tracking station shows stable orbit.
Resuming control of vessel initiates the bug again.

I’ve experienced the same with vessels contains no robotics, both at Mun and Kerbin orbit.

This bug makes docking and rendezvous much harder than usual.

History

#1 Updated by Vedra about 4 years ago

  • Subject changed from Orbit changing after circularization to Orbit changing with no input

#2 Updated by chris.fulton about 4 years ago

  • Status changed from New to Ready to Test
  • Target version set to PS4 - Enhanced Edition 2020-02-19 Patch 11
  • % Done changed from 0 to 80

Setting to RTT, latest patch 11 release addressed this issue. Please test and set to resolved if it is indeed fixed.

#3 Updated by svpluto2 about 3 years ago

Problem still exists.

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