Bug #24458
Airbrakes extend further than they should in the editor
10%
Description
KSP 1.7.3 MH + BG
KSP 1.8.1 MH + BG
Two screenshots plus the craft are supplied to show the problem
Related issues
History
#1 Updated by Robert.Keech almost 5 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
#3 Updated by Robert.Keech almost 5 years ago
- Assignee set to Robert.Keech
#4 Updated by HB_Stratos almost 5 years ago
Anth12 wrote:
KSP 1.7.3 MH + BG
KSP 1.8.1 MH + BGTwo screenshots plus the craft are supplied to show the problem
I actualy disagree with changing this, it has become a rather useful feature that airbrakes can extend to 90° and beyond. I'd rather suggest fixing the model so the animated actuator doesn't visually break apart.
(I hope this is the right way to comment on this issue, I'm still pretty new around here.)
#5 Updated by Anth12 almost 5 years ago
The extending is only in the editor, and doesn't affect anything (physics) in scene at all.
I believe the airbrakes are based on real life so the further extension would be unrealistic...though KSP is a game. shrug
#6 Updated by HB_Stratos almost 5 years ago
Well if you do it right it can extend beyond limits in the physics world, that is incredibly useful. I do agree the visual bug in the editor should be fixed though.
#7 Updated by Robert.Keech about 4 years ago
- Related to Bug #25803: A.I.R.B.R.A.K.E.S. Deployed airbrakes display incorrectly in editor added
#8 Updated by Robert.Keech about 4 years ago
- Related to deleted (Bug #25803: A.I.R.B.R.A.K.E.S. Deployed airbrakes display incorrectly in editor)
#9 Updated by Robert.Keech about 4 years ago
- Has duplicate Bug #25803: A.I.R.B.R.A.K.E.S. Deployed airbrakes display incorrectly in editor added
#10 Updated by shaun_dove about 4 years ago
The marking of 25803 as a duplicate of this is incorrect. They refer to different things. This bug is about how the piston has an air gap when the deploy angle is more than about 71%. 25803 is about how in the editor, the Deploy Angle does nothing and instead the Authority limiter is what adjusts the deployment (which is all wrong), and how in flight it behaves correctly. This leads to the deployment being set in the editor appearing different when in flight.