If landing legs are in a retracted state and in contact with the ground the craft will be destroyed on exiting the scene
KSP 1.8.1 MH + BG
Using the attached save:
1. Retract the landing legs of any or all of the crafts
2. Change to a craft that doesn't have legs or doesn't have legs that are retracted
3. Go to the Tracking Station
Any of the crafts that had landing legs retracted will be destroyed
Look to the log file for the following:
[WRN 02:24:06.631] [F: 14089]: Vessel Large Landing Legs crashed through terrain on Ike.
[LOG 02:24:06.631] [Vessel Large Landing Legs]: Vessel was destroyed.
[WRN 02:24:06.631] [F: 14089]: Vessel Small Landing Legs crashed through terrain on Ike.
[LOG 02:24:06.631] [Vessel Small Landing Legs]: Vessel was destroyed.
[WRN 02:24:07.890] [F: 14212]: Vessel Medium Landing Legs crashed through terrain on Ike.
[LOG 02:24:07.890] [Vessel Medium Landing Legs]: Vessel was destroyed.
KSP thinks that the crafts with landing legs retracted and in contact with the ground are in flight and not actually landed.
In some situations I have loaded a quicksave with the landing legs retracted and the craft sinks into the ground
#1 Updated by Robert.Keech over 1 year ago
- Status changed from New to Confirmed
- Assignee set to Robert.Keech
- % Done changed from 0 to 10
Confirmed, retracting the legs of a craft and leaving them in contact with the ground then switching to another craft will cause the crafts with retracted legs to be destroyed.