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Bug #23972

Surface collisions on physics start

Added by AstroBalrog over 4 years ago. Updated over 4 years ago.

Status:
Moot
Severity:
Low
Assignee:
Category:
Physics
Target version:
Start date:
10/18/2019
% Done:

0%

Version:
Platform:
Windows
Expansion:
Breaking Ground, Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Reopening this issue: I just landed my first Mun lander; I turned OFF the reaction wheel and the probe core's torque. I switched to a com sat, then switched back to the lander. The lander's navball prograde indicator started shaking all over, then the lander dove to one side and fell over.

History

#1 Updated by AstroBalrog over 4 years ago

  • Status changed from New to Moot
  • Assignee set to AstroBalrog
  • Target version set to 1.8.0

PLEASE CANCEL THIS....

OMG! This is what happens when you're tired, and don't realize that you only put 3 landing legs on your lander, and it fell over because the engineer was being an idiot...

FYI: I did just spend over an hour testing physics with various Mun landers - large and small, with and without landing legs. I started with an clean KSP install, and added mods one-at-a-time, launched and went to the landers to see what they did. I then loaded my lander from my career mode (the one that fell over) and JUST launched the lander... which fell over on the launchpad... <HEAVY sigh>

#2 Updated by AstroBalrog over 4 years ago

I really wish KSP had Surveyor-like landing legs.

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