Bug #2326
Parachutes are invisible after quickloading
100%
Description
I was just doing a return from the mun and was about to do my water landing, the chutes were already semi-deployed and I did a quicksave for the case I use the engines too late to dampen the landing (14sec of fuel left). The quicksave happened at like 5km.
The landing succeeded but I forgot to grab the science from the water so I loaded the quicksave again and paniced instantly because my chutes were gone.
Atleast visually, because after I right clicked a chute box it still showed "Cut Chute" as an action so I tried it out to see what happens and indeed, the chute was still present, just invisible.
When it fully deployed it became visible again but well, it gave me quite a shock.
Related issues
History
#1 Updated by Claw over 10 years ago
- File screenshot2.png screenshot2.png added
- File screenshot3.png screenshot3.png added
- Status changed from New to Confirmed
- % Done changed from 0 to 10
I was able to confirm this with the chutes are in the semi-deployed state AND in the fully-deployed state.
Chute semi-deployed, quicksave, quickload and it happens. Same thing after it's fully deployed.
Strangely enough, the chutes are still there, not invisible. They are just incredibly tiny, with incredibly tiny drag to match. (I've attached pictures.)
EDIT: According to this thread, sal_vager states that it's an Easter Egg. http://forum.kerbalspaceprogram.com/threads/74760-Parachute-bug
The problem is that the CuteChutes don't provide much (if any) drag.
- Quicksaving/Quickloading with the chute in a fully deployed state results in a catastrophic landing.
- With the CuteChute in semi-deployed state, a Mk-1 capsule flips over and heads toward the surface top first. Could be catastrophic for large craft when the chute fully-deploys.
#2 Updated by Claw about 10 years ago
Still happens in 0.25.
I've created a fix in this thread http://forum.kerbalspaceprogram.com/threads/97285-0-25-Stock-Bug-Fix-Modules
#3 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#4 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention