Bug #22809
Deploy direction of control surfaces is not mirror symmetric when subassembly has radial symmetry
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Description
I am trying to build a plane with variable pitch rotor blades, using a rotor with elevons attached with radial symmetry. The secon rotor is made using mirror symmetry, the blades are in mirrored position. The deploy direction is not mirrored, and there is no option to separately set the deploy directions.
History
#1 Updated by [email protected] over 5 years ago
- File Prop plane.craft Prop plane.craft added
#2 Updated by [email protected] over 5 years ago
- File 20190607235402_1.jpg 20190607235402_1.jpg added
- File 20190607235409_1.jpg 20190607235409_1.jpg added
Also present in stock 1.7.1 on OSX
#3 Updated by victorr about 5 years ago
- Status changed from New to Need More Info
- Assignee set to victorr
We've made some changes to the game in the recent updates and would like your feedback on this issue. Thanks.
#4 Updated by [email protected] about 5 years ago
The "remove from symmetry" option in the updates was definitely an improvement. But the default behaviour is still asymmetric, which means one has to remove every rotor blade on one side from the symmetry and switch the deploy direction manually. This behaviour is counterintuitive, and I believe it is not the intended symmetric behaviour. The new rotor blades (which are great!) also don't behave in a mirror symmetric fashion, for example the mirror image of a clockwise blade should be counterclockwise.