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Bug #22785

Orbital parameters noticibly shifting from physics to on-rails in a barely-suborbital path

Added by Nebbie almost 5 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Physics
Target version:
-
Start date:
06/06/2019
% Done:

0%

Version:
Platform:
Linux
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

After ending up relying on emergency decoupling to reduce periapsis, I found myself facing a lot more timewarping than expected to deorbit. Turns out, after drag reduces the orbit, going to on rails puts it almost back to where it was before scraping the atmosphere; that is, around 40m of periapsis is lost every pass, but then 20-30m is readded by going to on-rails once out of the atmosphere and disengaging physical timewarp. This should be able to be seen by loading the save and only using timewarp controls.
I can expect a few m difference from rounding, but to lose up to 3/4 of progress with every atmosphere scrape is a pretty big kick in the pants, making the passive slow deorbiting here unrealistically slow.

Periapsis Jump.sfs (170 KB) Periapsis Jump.sfs Nebbie, 06/06/2019 03:58 AM
Periapsis Jump.loadmeta (379 Bytes) Periapsis Jump.loadmeta Nebbie, 06/06/2019 03:58 AM

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