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Bug #22109

"UV Cycles" value in KSPParticleEmitter has no effect in game

Added by ancassid almost 5 years ago. Updated about 3 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Camera
Target version:
-
Start date:
05/05/2019
% Done:

0%

Version:
Platform:
Linux, OSX, Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

the value of "UV Cycles" in the KSPParticleEmitter module that sets how many times the UV animation loops during a particle's lifetime seems to have no effect in-game. This might be a bug in the game itself, or possibly with part tools (I'm using an old version of part tools to get particle system exporting to work at all... that's a known issue right?)

Screen Shot 2019-05-04 at 10.44.13 PM.png (32.5 KB) Screen Shot 2019-05-04 at 10.44.13 PM.png the value in part tools ancassid, 05/05/2019 05:45 AM
45710

History

#2 Updated by ancassid almost 5 years ago

A workaround I just found is to set the "tiling" value in the material for the texture to a larger value on one axis, and multiplying the number of tiles in the particle system on that axis by the same amount. This has the same effect, but is much less intuitive

#3 Updated by ancassid almost 5 years ago

  • Version changed from 1.7.0 to 1.7.1

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