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Bug #21007

Joystick buttons in input mapping screen do not show which joystick they belong to

Added by Hyratel over 5 years ago. Updated over 3 years ago.

Status:
New
Severity:
Normal
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
01/21/2019
% Done:

0%

Version:
Platform:
Linux, Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I run two joysticks - a flight stick (4 axis, 7 buttons, hat) and a game pad (4 axis, 12 buttons, hat) (the exacts are irrelevant to this issue except that they're different models, and both use the Windows Generic DInput USB game controller interface) When you map a joystick button to a button input, it only says [joystickbutton#] This is a problem because the input maps between gamepad and flight stick can be VERY different

This is an old Unaddressed problem, dating back as long as there's been game controller support.

Disclosure: I was an Experimentals team member and may have raised this in the past

HePVwHe[1].png (12.3 KB) HePVwHe[1].png Button input mapping not-showing joystick identity Hyratel, 01/21/2019 07:44 AM
E90F8cb[1].png (24.6 KB) E90F8cb[1].png Axis input mapping showing proof of two separate joysticks (joy0.#, joy1.#) Hyratel, 01/21/2019 07:45 AM
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41159

History

#1 Updated by drdeath over 3 years ago

  • Platform Linux added

This Issue still persists. I managed to get a button assignment to Joystick1Button1 once, but was never able to reproduce this behaviour. When the config file is manually edited to contain e.g. Joystick1Button1 or Joystick0Button1, the game interprets it correctly.

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