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Feedback #21006

"Warp to maneuver" button on navball maneuver indicator.

Added by 5thHorseman 4 months ago. Updated 29 days ago.

Status:
Not Fixed
Priority:
Low
Assignee:
-
Category:
Controls and UI
Target version:
Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Votes:
Arrow u r green
Arrow d r red

Description

For times when I'm not in map mode, or can't easily see/determine what part of the orbit is after the maneuver node but still in the correct SOI, I'd love a "warp to" button on the navball itself. I suggest putting it on the dV indicator, as in the attached (and poorly made) mockup.

warpto.jpg View - 555-555-0199@example.com (95.9 KB) 5thHorseman, 01/21/2019 03:30 AM

41157

History

#1 Updated by 5thHorseman 4 months ago

  • Tracker changed from Bug to Feedback

#2 Updated by k-ohara5a5a@oco.net 2 months ago

Why not simply make all time-warps stop before the next maneuver of the active craft ?

#3 Updated by chris.fulton about 1 month ago

  • Status changed from New to Confirmed

#4 Updated by chris.fulton about 1 month ago

  • Status changed from Confirmed to Ready to Test
  • Target version set to 1.7.0

Setting this to RTT, user now have the ability to Warp to Maneuver on the maneuver node UI.

#5 Updated by klesh about 1 month ago

chris.fulton wrote:

Setting this to RTT, user now have the ability to Warp to Maneuver on the maneuver node UI.

I just had a test and indeed there now is a "Warp to maneuver" button on the maneuver node UI. However, I'll let 5thHorseman set to resolved as his original feedback mentioned "for times when I am not in map mode" and from what I can tell this newly added Warp to Maneuver button is only available on the maneuver node UI in map mode.

#6 Updated by Anth12 about 1 month ago

I took a look at this.
I like it,
But when I was in Kerbins SOI and had 7 days to get to the next node it wasnt timewarping at full speed which I would have wanted.

It would be nice to not have to have the node selected to get this to work.

#7 Updated by 5thHorseman 29 days ago

I cannot confirm this is implemented as requested, though I do like the implementation that is there from a design standpoint.

As @Klesh mentioned, I wanted this for all screens, and in particular the flight screen. Just allowing the maneuver node ui on the flight screen would do it, I think, though I'm not sure the utility of that interface without the map to see how your predicted orbit line would change.

#8 Updated by 5thHorseman 29 days ago

  • Status changed from Ready to Test to Not Fixed

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