Project

General

Profile

Feedback #21006

"Warp to maneuver" button on navball maneuver indicator.

Added by 5thHorseman over 2 years ago. Updated over 1 year ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

For times when I'm not in map mode, or can't easily see/determine what part of the orbit is after the maneuver node but still in the correct SOI, I'd love a "warp to" button on the navball itself. I suggest putting it on the dV indicator, as in the attached (and poorly made) mockup.

warpto.jpg (95.9 KB) warpto.jpg [email protected] 5thHorseman, 01/21/2019 03:30 AM
41157

History

#1 Updated by 5thHorseman over 2 years ago

  • Tracker changed from Bug to Feedback

#2 Updated by [email protected] about 2 years ago

Why not simply make all time-warps stop before the next maneuver of the active craft ?

#3 Updated by chris.fulton about 2 years ago

  • Status changed from New to Confirmed

#4 Updated by chris.fulton about 2 years ago

  • Status changed from Confirmed to Ready to Test
  • Target version set to 1.7.0

Setting this to RTT, user now have the ability to Warp to Maneuver on the maneuver node UI.

#5 Updated by klesh about 2 years ago

chris.fulton wrote:

Setting this to RTT, user now have the ability to Warp to Maneuver on the maneuver node UI.

I just had a test and indeed there now is a "Warp to maneuver" button on the maneuver node UI. However, I'll let 5thHorseman set to resolved as his original feedback mentioned "for times when I am not in map mode" and from what I can tell this newly added Warp to Maneuver button is only available on the maneuver node UI in map mode.

#6 Updated by Anth12 about 2 years ago

I took a look at this.
I like it,
But when I was in Kerbins SOI and had 7 days to get to the next node it wasnt timewarping at full speed which I would have wanted.

It would be nice to not have to have the node selected to get this to work.

#7 Updated by 5thHorseman about 2 years ago

I cannot confirm this is implemented as requested, though I do like the implementation that is there from a design standpoint.

As @Klesh mentioned, I wanted this for all screens, and in particular the flight screen. Just allowing the maneuver node ui on the flight screen would do it, I think, though I'm not sure the utility of that interface without the map to see how your predicted orbit line would change.

#8 Updated by 5thHorseman about 2 years ago

  • Status changed from Ready to Test to Not Fixed

#10 Updated by nestor over 1 year ago

  • Status changed from Not Fixed to Ready to Test
  • Version changed from 1.6.1 to 1.8.0

#11 Updated by 5thHorseman over 1 year ago

  • Status changed from Ready to Test to Resolved

The new feature works exactly as requested. Thank you!

This may be closed.

#12 Updated by chris.fulton over 1 year ago

  • Status changed from Resolved to Closed

Also available in: Atom PDF