Asteroids accumulate over time and cripple game performance
When leaving on about 10 Sentinel-Probes on various orbits around Kerbol, they keep discovering asteroids to the point where the game becomes extremely sluggish. Im my case, I just forgot to deactivate them after use and it took me a while to figure out why the game was slowing down to a point where opening the map / launching vessels / switching vessels takes over 5 minutes. See attached screenshot.
It is unclear to me whether this is intended behaviour (if you do silly things in a space program, bad things happen, after all), but it was pointed out in the forums that this could be a bug. If it is intended that an arbitrary amount of objects are discovered (over 700 in my case) the user should have some kind of indication that this will impact performance when a the number of objects exceeds reasonable limits.
#1 Updated by Anth12 about 1 month ago
- File 10 Sentinels OFF.sfs added
- File 10 Sentinels ON.sfs added
- File Memory Usage after 4 hours.png View added
- File 3770 Unknown Objects.png View added
- Status changed from New to Confirmed
- % Done changed from 0 to 10
- Platform Windows added
Steam KSP 1.6.1 + MH 1.6.1
Attached these two saves for testing.
10 Sentinels OFF.sfs
10 Sentinels ON.sfs
Most were set orbited and then moves out of SOI to get them to work.
Note that the issue seems to be while timewarping.
When not time warping the the Unknown Objects are decreasing slowly over time.
I have no idea why there needs to be a certain amount of sentinels running before timewarping keeps increasing the numbers
Memory Usage after 4 hours.png is my memory usage after forgetting about KSP and it timewarping for 4 hours
3770 Unknown Objects.png shows 3770 Unknown Objects I had after 4 hours.