Bug #20346
Using editor for extended periods results in performance drop
100%
Description
Build a vehicle, delete and undo a lot of stuff.
Test the vehicle and revert to VAB multiple times.
Create subassemblies. Switch to another craft and use the subassemblies.
Use struts.
Use the new structural panels from Making History.
After 20-30 minutes the editor gets slower and slower.
Attaching parts takes 5 seconds to register, RAM shoots up to use >12GB (!), Offset/Rotation tools have considerable lag to them.
This makes building complex vehicles not fun anymore and has been getting worse ever since 1.4.x
History
#1 Updated by ShadowZone about 6 years ago
#2 Updated by Emily.Marvel about 6 years ago
- File KSP-20346 Build-1.6.0.2379 DxDiag.txt KSP-20346 Build-1.6.0.2379 DxDiag.txt added
- File Complex Ship.craft Complex Ship.craft added
- Status changed from New to Confirmed
- % Done changed from 0 to 10
This issue is confirmed on Build 1.6.0.2379. When creating a large vessel with multiple engines, fairings, subassemblies, and structural panels, the editor ran more slowly. Copying, pasting, undoing, and switching editors took several seconds longer than usual. Saving the craft, leaving the VAB, and re-entering caused the game to slow and the Windows spinning icon to appear. No crash occurred. Attached is a DxDiag for specifications of the PC and the complicated craft which eventually slowed things down.
#5 Updated by nestor almost 6 years ago
- Status changed from Confirmed to Ready to Test
- Target version set to 1.6.0
- % Done changed from 10 to 80
#6 Updated by chris.fulton over 5 years ago
- Status changed from Ready to Test to Resolved
- % Done changed from 80 to 100
#7 Updated by chris.fulton over 5 years ago
- Status changed from Resolved to Closed