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Bug #2013

Game Crash - Access Violation

Added by Cosine about 11 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Physics
Target version:
-
Start date:
01/02/2014
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

My game crashed right after smashing into Mun!

The error.txt generated by the Unity debugger claims this was by an access violation (which sounds like a fancy word for segfault)

I've attached a zip of the generated folder as it was requested I pass it along to the developers.

History

#1 Updated by [email protected] about 11 years ago

Not sure if this is related, but I'm also getting an access violation. No mods loaded. Weird part is, 0.23 has been working great until today. It's now crashed about 10 times. The only change I made today was to enable terrain scatter. After the second crash, I turned it back off, but the crashes continue. It seems to occur when loading a new scene (switching to VAB, Tracking Center, etc)

#2 Updated by TruePikachu about 11 years ago

Steve.Cleveland:
That is not related to this issue, and seems to be yet another duplicate of #1997.

#3 Updated by TruePikachu about 11 years ago

Cosine: I think I've heard of this bug somewhere before, might be a Kraken, but I'm not sure because of the dump. As such, I'm hesitant to change the status away from New for right now.

It looks like the game properly detected the lack of a ship after landing (you might want to mention it was a landing, not smashing), ... wait

Are you sure that you crashed into the Mun? What I can put together from the log is that you landed on the Mun, and the vessel (the command pod) vanished somehow, but there isn't any logged damage.

#4 Updated by Cosine about 11 years ago

I am positive I crashed into the Mun.

I remember I was going way too fast, as I had taken too long to get out of time warp.
I was doing the normal panic routines trying to save my venture, but it for naught.

We could say I "landed" in that my velocity was zero at the end.

#5 Updated by Squelch about 10 years ago

  • Category changed from Bug Tracker to Physics

#6 Updated by Squelch over 9 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#7 Updated by TriggerAu over 8 years ago

  • Status changed from New to Needs Clarification

#8 Updated by TriggerAu over 8 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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