Bug #18126
Structural Tubes don't shield objects inside of them
20%
Description
For example: it stil ripps off your antenas when you put them inside a tube with closed nodes.
Related issues
History
#2 Updated by diomedea over 6 years ago
- Status changed from New to Duplicate
- % Done changed from 0 to 100
#5 Updated by Squelch over 6 years ago
- Status changed from Duplicate to Investigating
- % Done changed from 100 to 20
#6 Updated by jclovis3 over 6 years ago
- File Test.craft Test.craft added
Can you provide craft files or photos to look at? I just tested Mk3 Cargo Bay CRG-25 with open antennae and solar panels. My ship is attached. I was very careful to ensure both the top and bottom of the Cargo Bay were completely sealed off, and not leaving a gap between parts. You might need to check that in your own ship, or specify which parts you are using, but the craft file would be most helpful.
#7 Updated by diomedea over 6 years ago
- Has duplicate Bug #19093: DLC Structural Tubes do not occlude drag of internal parts added
#8 Updated by Anonymous over 6 years ago
The old 'structural fuselage' behaved the same way. There is a patch for those who want such parts to shield their contents
https://forum.kerbalspaceprogram.com/index.php?/topic/139980-130-community-database-of-module-manager-patches-for-stock-ksp/&do=findComment&comment=3384236
That patch applies the cargo-bay code to the structural fuselage, and other hollow-looking parts.
#9 Updated by Anonymous about 6 years ago
I added patches for EnginePlates and StructuralTubes to the forum thread linked above.
#10 Updated by blowfish almost 6 years ago
This may not have always been the case, but it appears that ModuleCargoBay expects there to be an animation module (or some other scalar module) controlling its state. I was able to work around this on some mod parts by adding a dummy ModuleColorChanger that doesn't actually do anything but fulfills the requirement. It would be ideal if the stock module supported this though.