Bug #17887
Interstage Fairing does not Switch Texture correctly
10%
Description
I've tried to change the texture on interstage fairings but run into a very weird behavior! Mounting a fairing base and DIRECTLY building an interstage the upper most segment does not change its texture with the rest. I can reproduce this with all fairing mounted to any part. Important to note: This is only the case if you directly build the fairing when you attach the part. Rightlicking the part and chosing "Build Fairing" works strangely without problems. I occasionally also have some fairing flickering on the interstage in the VAB.
History
#1 Updated by Nebbie over 6 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
- Platform Linux added
Also happening on Linux (both flickering and the interstage fairing immediate-build not switching texture).
#3 Updated by raptor9_ksp over 6 years ago
- File Fairing Shader.jpg Fairing Shader.jpg added
- File Fairing Texture Test.craft Fairing Texture Test.craft added
- File KSP.log KSP.log added
This bug is still present in 1.4.5. It appears fine in the VAB/SPH with the white/black or orange/green textures, but when launched on the launchpad or runway, the upper fairing segment is plain white regardless of texture setting. Further, I have tried re-drawing the fairing; drawing immediately after attachment; changing the texture setting on the base, and then drawing. In any combination, I haven't found a way to get the upper-most fairing segment to adhere to the alternate texture settings.