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Bug #17887

Interstage Fairing does not Switch Texture correctly

Added by KerbalEssences over 6 years ago. Updated over 6 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
03/07/2018
% Done:

10%

Version:
Platform:
Linux, Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I've tried to change the texture on interstage fairings but run into a very weird behavior! Mounting a fairing base and DIRECTLY building an interstage the upper most segment does not change its texture with the rest. I can reproduce this with all fairing mounted to any part. Important to note: This is only the case if you directly build the fairing when you attach the part. Rightlicking the part and chosing "Build Fairing" works strangely without problems. I occasionally also have some fairing flickering on the interstage in the VAB.

fairingbug.jpg (87.7 KB) fairingbug.jpg [email protected] KerbalEssences, 03/07/2018 08:57 PM
screenshot393.png (2.33 MB) screenshot393.png [email protected] Nebbie, 03/10/2018 05:59 PM
Fairing Texture Test.craft (12.2 KB) Fairing Texture Test.craft [email protected] raptor9_ksp, 08/04/2018 01:49 PM
Fairing Shader.jpg (254 KB) Fairing Shader.jpg [email protected] raptor9_ksp, 08/04/2018 01:49 PM
KSP.log (343 KB) KSP.log [email protected] raptor9_ksp, 08/04/2018 01:49 PM
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History

#1 Updated by Nebbie over 6 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10
  • Platform Linux added

Also happening on Linux (both flickering and the interstage fairing immediate-build not switching texture).

#3 Updated by raptor9_ksp over 6 years ago

37284

This bug is still present in 1.4.5. It appears fine in the VAB/SPH with the white/black or orange/green textures, but when launched on the launchpad or runway, the upper fairing segment is plain white regardless of texture setting. Further, I have tried re-drawing the fairing; drawing immediately after attachment; changing the texture setting on the base, and then drawing. In any combination, I haven't found a way to get the upper-most fairing segment to adhere to the alternate texture settings.

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