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Bug #1677

Free electricity exploit

Added by Katateochi about 11 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
11/04/2013
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

If you land a craft and run the engines to generate power you (assuming you're not moving) can enter time warp (rails time warp not physics). The engine animation will stop, fuel stops being drained but the power continues recharging.

I first found this with a jet I'd landed in a biome in Kerbin (during early career mode, before having solar panels). I was gently running the engines to generate power when I accidentally hit time warp. I noticed the fuel stop being used but the power kept increasing.

I tried it again with a rocket engine. I landed the craft a bit away from the runway and gently ran engines and time warped. Same thing, no fuel usage, but power was increasing. As a sanity check I also just time warped without first running the engines and the power did not increase.
Does not apply when in space as you can't rails time warp with the engines throttled up.
Not tried this on other planets, guess it will be harder to do on low grav places.

History

#1 Updated by Kerolyov about 11 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

#2 Updated by Kerolyov about 11 years ago

  • Platform Any added
  • Platform deleted (Windows)

#3 Updated by Thrawcheld almost 9 years ago

Pretty sure it's no longer possible to enter rails warp while the throttle is above zero.

#4 Updated by Kasuha almost 9 years ago

I tested it, you can enter time warp with engines running if the ship is not under acceleration but no electric charge gets generated. After exiting time warp the engine starts burning and generating electricity again.

I guess the issue is fixed, then.

#5 Updated by TriggerAu over 8 years ago

  • Status changed from Confirmed to Needs Clarification
  • % Done changed from 10 to 0

#6 Updated by TriggerAu over 8 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing as done

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