Project

General

Profile

Bug #1665

Kerbal doesn't grab the command module hatch when grab is displayed, and shoots into space instead.

Added by Dre4dW0rm about 11 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
11/03/2013
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I took my kerbal into EVA for a walk in space. Hit R to enable thrusters, move around a bit, and then tried to go back. At this point, when hitting F when [grab] is displayed, kerbal bumps off the module, and shoots into space. Had to hit R again to regain control, but whenever I repeated maneuver, it ends up the same.

History

#1 Updated by Ruedii about 11 years ago

I had the same issue on Linux.

It seems to happen only about 50% of the time with me, but maybe it's just the way I handle the controls.

I suspect that the Kerbal pulls into position over the ladder too quickly, and their momentum causes them to loose their grip to fling into space. No doubt this is an unintended adverse affect of removing the bug where Kerbals could hang onto a ladder through anything.

#2 Updated by AlphaSheep over 10 years ago

I think I've managed to figure out exactly what causes it. I recorded a video to show what's happening: http://youtu.be/8ZcuBp-x7xU

It seems to happen only if the command module faces due South, which is down relative to the camera, since the camera orients itself with the North/South axis of the body being orbited. This happens to be the direction it faces if you launch into an equatorial orbit without ever rolling.

For the record, I'm using KSP 0.23.5.0 on Linux Mint 16.

#3 Updated by AlphaSheep over 10 years ago

This bug is specific to the Orbital camera view. Pressing [V] to change to Chase or Free camera mode allows you to align the Kerbal with the command module hatch, which allows the Kerbal to enter the module.

I still think this is a bug though, because it shouldn't be necessary to change camera modes to do such a basic task.

I think the fix is relatively easy. When a Kerbal is in orbit on EVA, the default camera mode should be the chase camera, not the orbital camera.

#4 Updated by RedPine about 10 years ago

Still an issue in 0.25, thanks for telling me how to change camera modes guys.

#5 Updated by Squelch over 9 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#6 Updated by TriggerAu over 8 years ago

  • Status changed from New to Needs Clarification

#7 Updated by TriggerAu over 8 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

Also available in: Atom PDF