Bug #15581
partially complete maneuver nodes reset if a target is set.
Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
07/01/2017
% Done:
10%
Language:
English (US)
Mod Related:
No
Votes:
Description
Partially complete maneuver nodes reset if a target is set.
Example:- Create a 500 m/s maneuver node. (262m/s prograde in this example)
- At the maneuver node, point prograde and burn for half the node. (in this example I do 137m/s burn)
- Target something on the map (a lander in this example)
- The maneuver node will reset to 262 m/s
I set category at UI... but it's not really UI because the maneuver node is can be seen to be affected programatically, such as by autopilots trying to execute the node...
History
#1 Updated by bewing over 7 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10