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Bug #15581

partially complete maneuver nodes reset if a target is set.

Added by Starwaster over 7 years ago. Updated over 7 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
07/01/2017
% Done:

10%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Partially complete maneuver nodes reset if a target is set.

Example:
  1. Create a 500 m/s maneuver node. (262m/s prograde in this example)
  2. At the maneuver node, point prograde and burn for half the node. (in this example I do 137m/s burn)
  3. Target something on the map (a lander in this example)
  4. The maneuver node will reset to 262 m/s

I set category at UI... but it's not really UI because the maneuver node is can be seen to be affected programatically, such as by autopilots trying to execute the node...

screenshot92.png (897 KB) screenshot92.png Start with 262 m/s maneuver node Starwaster, 07/01/2017 04:07 AM
screenshot93.png (354 KB) screenshot93.png Burned for 137 m/s of it. It's at 125 m/s remaining Starwaster, 07/01/2017 04:07 AM
screenshot94.png (359 KB) screenshot94.png Then targeted the lander. Note that the required dV has reset AND the projected results of completing the node have changed. Starwaster, 07/01/2017 04:07 AM
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History

#1 Updated by bewing over 7 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

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