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Bug #13176

1.2.1 Shadow cut off bug/LOD/FOV issue.

Added by Mjorjim over 7 years ago. Updated over 4 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Camera
Target version:
Start date:
11/02/2016
% Done:

100%

Version:
Platform:
Windows
Expansion:
Core Game
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

This is visible in a stock install. After the 1.2.1 patch it seems there is an ugly shadow cut off issue that may be caused by the FOV changes.
here is a video to show what I mean.

https://www.youtube.com/watch?v=0nTThidFlVU


Related issues

Related to Kerbal Space Program - Bug #15193: 1.2.2/1.2.9 Visible fog curtain and shadow discontinuities in KSC or when landing (GTX 1070, Win 10, D3D9, D3D11, GLCore)Duplicate05/10/2017

History

#1 Updated by Nebbie over 7 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

This isn't new to 1.2.1, I've seen this a lot in 1.2 when moving the camera around the KSC. It's really noticible with a fully upgraded R&D lab, the shadows on all the buildings change length as you rotate at morning.

Happening on Linux too btw.

#2 Updated by Squelch about 6 years ago

  • Related to Bug #15193: 1.2.2/1.2.9 Visible fog curtain and shadow discontinuities in KSC or when landing (GTX 1070, Win 10, D3D9, D3D11, GLCore) added

#3 Updated by Squelch about 6 years ago

  • Status changed from Confirmed to Ready to Test
  • Target version set to 1.4.1
  • % Done changed from 10 to 80
  • Expansion Core Game added

Improvements have been made to the shadow rendering at KSC.

#4 Updated by samuel823823 about 5 years ago

<xsss>"'xsss'"

#5 Updated by chris.fulton over 4 years ago

  • Status changed from Ready to Test to Resolved
  • % Done changed from 80 to 100

#6 Updated by chris.fulton over 4 years ago

  • Status changed from Resolved to Closed

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