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Feedback #13087

Kerbnet is too connected

Added by mafman97 over 7 years ago. Updated over 7 years ago.

Status:
Acknowledged
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I noticed that the connection lines for CommNet can clip through the ground. This doesn't happen IRL for radio communications, and for me, makes rovers kind of pointless, as I use rovers as relays.

screenshot1612.png (349 KB) screenshot1612.png [email protected] sal_vager, 10/24/2016 11:11 AM
screenshot1613.png (272 KB) screenshot1613.png [email protected] sal_vager, 10/24/2016 11:11 AM
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History

#1 Updated by Nebbie over 7 years ago

They had a poll about this on the forums some weeks ago. Yeah, most people agree Kerbnet goes through too much ground.

#2 Updated by sal_vager over 7 years ago

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25643

Luckily this and other commnet options are adjustable to your tastes.

Please see the advanced options when starting a new save or from the menu while in a save.

#3 Updated by sal_vager over 7 years ago

  • Status changed from Confirmed to Acknowledged
  • % Done changed from 10 to 100

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